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My Mother's Love's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #13 | 3.479 | 4.400 |
Horror | #14 | 2.530 | 3.200 |
Gameplay | #15 | 2.688 | 3.400 |
Overall | #15 | 2.951 | 3.733 |
Presentation | #16 | 3.004 | 3.800 |
Theme | #16 | 3.004 | 3.800 |
Creativity | #17 | 3.004 | 3.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Polar Expedition in your game?
The protagonist has to cross a snowy forest.
Also in a metaphorical way: sometimes the coldest place in the world is your mother's place.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
I included the "Don't Freeze" and "Blood on the Snow" challenges
Did you create your game in RPG Maker?
Yes
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Comments
The art in this one is really great! Using one location for a majority of the game is a really smart way to save on development time when you're hand-drawing so much. Of course, it also works well with the main allegory of the game being the protagonist's inability to make any progress with their mother. Starting over so often was a little frustrating for me personally, but I think that's just how my brain operates when playing games like this.
I mostly liked the approach you took with the writing as well. It shows a very specific type of abuse (and a very specific reaction to it) that's hard to capture in art. It's a lot easier to just show overt violence as shorthand for child abuse, so I respect the depiction of the much more common slow wearing down of a child's confidence and wellbeing. Like I said, the symbolism of the frozen setting and the gameplay mechanics are great for this subject. My only criticism is that the exposition towards the end feels a little direct in comparison. The mother's antagonism in particular seems to condense down years' worth of verbal abuse into a very short speech, so we don't really get to see the sense of love or familiarity that makes their relationship so complicated.
This is really only noticeable because the rest of the storytelling is handled so well just through basic character interactions and imagery, though. You've already got great visuals and interactions throughout the game for most of what you're telling the player, so I think they could do a bit more heavy lifting than you think. (I also get that planning out a story that touches on such a complex issue, especially one that has to condense such a large span of time into such a short timeframe, is just super difficult for a jam entry.) I'm very into what you've made here regardless, and I hope you continue to develop games and tell stories like this one.
I'm more than glad that you liked my game and your comment makes me so happy! 🥺✨
I take note of your criticism! I admit I wish I could've expanded more on the ending pacing as well, so it's more than fair to point it out.
I'll make sure to improve for my next game!
I mentioned this in my YT video also, but if you ever need help figuring out how to make this browser compatible, please feel free to join the discord and ping any of the mods or just ask! It's very, very easy and would get a lot more eyes on this project. I'm glad you did this jam and I really hope to see more from you!