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A jam submission

Buffet KnightView game page

Gobble up all the food! And perhaps everything else...
Submitted by Nowis-337 (@Nowis_337) — 2 days, 13 hours before the deadline
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Buffet Knight's itch.io page

Results

CriteriaRankScore*Raw Score
Fan Favorite#44.5414.541

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
(+1)

Very cute game with a hilarious story and fun gameplay. I loved that there were two endings and that the game allowed you to go back and unlock them if you wished. Loved every moment of it. 

Suggestion: ADD MORE. This was a wonderfully fun game that I can easily see becoming more full length. Also, maybe vary up the boss attacks so they aren't quite so predictable and easy to avoid. One boss I didn't even have to move out of the way to attack AND not get hit.

Developer(+1)

Thanks for the feedback!

(+1)

Quite a bit of fun.

I enjoyed the "heroic" ending a bit more, despite the cleverness of how the second ending played out and the scale of everything, mostly because the chickens were too cute to eat IMO - but even having multiple paths at all was a fun treat (pun not intended).

I think the boss battles are a bit samey, though in this short of a format it would be difficult to get too complex with different mechanics. And besides, they're well done even if variations on the same patterns and strategies.

Visually, it's marvelous. The sound and music are great. Controls feel mostly good, with an occasional hiccup when spacebar just doesn't register for some reason (could be me).

The character and world design is cute and it would be a fun theme for a larger and more puzzle-oriented game.

Great work!

Developer(+1)

Thanks for playing and the feedback! Perhaps the decisive battle against a Harold adds extra points for the heroic ending ;)

Submitted(+1)

Thoughts recorded during my playthrough

+ = I liked it

- = I didn't like it

* = Comment/neutral

====================

+ Oh hey, I recognize that BGM! Good stuff.

+ Love the pixel art

+ I like how the opening scene teaches you the mechanics right away.

- It wasn't clear to me right away that I should try to inhale the plants around the house. I figured it out pretty quickly though.

+ There are secret items (of course).

+ You managed to make a game with projectiles in MZ. And it works rather well. I am impressed.

+ I am surprised and impressed that you included a level up system.

+ The slingshot mechanic is a nice touch.

+ You can eat the chickens. And the owner gets mad. lol

+ Oh, and now I can access another area, Metroidvania-style!

+ The "best" ending...wow! That was fun.

+ I like that I even get the chance to go back after the end to try for the other ending.

Summary

Well, this was just a delight. I didn't think it was possible to make a good ARPG in RPG Maker, but you've proven me wrong. There's little to critique here; it's a master class in good game design. Well done, Nowis!

Developer

Thanks KV! Glad you enjoyed the canonical ending!

Submitted(+1)

What a delightful little game.

The pixel art is adorable and I love all the little details, from the "objects eaten" counter having the background of some meat on the bone, to the townspeople being food, to the little portrait of Buffet Knight on the wall.

The eating mechanic is really well-executed and very intuitive. As someone else said, having the menu button on the same key as the one for swallowing food results in a few occasions where the menu comes up when you meant to eat something, but it's seldom enough that it was hardly game breaking.

The boss battles really weren't a challenge at all due to the ability to suck in all projectiles. They were all basically just a matter of standing below the point where any of the boss abilities could reach, and holding suck until projectiles came that I could use to damage the boss. The designs were cool, though.

I'm guessing Katamari Damacy was an influence here, especially for the path to the second ending. I honestly thought that one was far more entertaining and absolutely hilarious.

Really well done, Nowis. I'll be very surprised if this one doesn't at least place.

Developer

Thanks for playing and the feedback! Definitely a lot of influence from katamari with the canonical 2nd ending :)

Viewing comments 24 to 21 of 24 · Next page · Last page