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A jam submission

Reach the starView game page

RPG Maker game jam game
Submitted by toasty exe (@toastyexe) — 5 minutes, 18 seconds before the deadline
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Reach the star's itch.io page

Results

CriteriaRankScore*Raw Score
Fan Favorite#1051.2251.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Jam Host(+1)

Please see Teal's play-through video, as well as her review of the game in the video description:

Submitted(+1)

Not really a good start. Some passability issues. Paths lead to walls. There is a girl that just moves slightly when you talk to her, but stops.

Feels like some things were skipped because a party member just joins you with so little interaction.

After the witch and knight (mispelled) fight, the screen turned black and never came back. Ended it there since you can't reasonably progress past that point.

Developer

I am sorry about your experience, there is a solution to keep going in the game's devlogs, but yeah it's not a reasonable solution.

Some places you are not meant to step in(I'll make it more obvious),  and some do have some issues. This will be fixed in the next update.

Thanks for the feedback. I will flesh out more of the party members' introductions.

P.S: That girl is not meant to be there.

Deleted post
Developer

Thanks a lot for the feedback, I will take all of this into consideration, the game was supposed to have drawings instead of text walls, so that's why it feels boring. I'll also tweak the difficulty. Thanks again this really does help! :) 

Submitted

I won't mention the same things CruelGamer did, so here's my review without repeating what was said.

  • Battle
    • If you're going to use a Active Time System without the option to wait, I suggest a tutorial. I'd want some kind of way for me to learn about their movesets. It doesn't help that I needed a full party before going off into the meadows. Though, it's good that each character has a specific role to fill.
    • Moon uses up all her MP with a single Darkness attack, and I didn't bother buying potions. I shouldn't have to rely on those to live.
    • Moon and Lila dont have animations for when I select attack, but Ale has ice and Marcus has fire.
  • Overworld Graphics
    • You put quite some effort in the drawings, gives a new flavor, but the characters look inconsistent from one another. Using Ale as a reference, Moon's head is tiny, and Lila has irises twice the length of everyone else's dot eyes.
    • Ale's grandma has eyes twice as wide as Lila's, which are, again, twice the size of everyone else's eyes.
    • Their walking cycle looks robotic,  especially Lila. She doesn't even sway her arms. Try taking reference from a living body next time.
    • Wait, Lila is supposed to be a monster? She looked like a dark-skinned human in her sprite. Unless the white witch is supposed to be racist? Funny how Ale isn't mentioned.
    • One building is just a giant brick slab, what gives?
  • Events
    • Uh oh, someone forgot to place a FadeIn after beating the Witch and Knight. (picked Ale first)
      • Wait, that's the ending?
  • Other
    • The music choice is odd. Ale is an ice witch, implying that she is a cold and unfeeling character, yet the music in her house implies that she lives in a happy bustling bedroom.
Developer(+1)

This is some good insight, thank you! 

The white knight was supposed to say intoxicator instead of monster , his dialogue sounds way more rude because of it. 

The Knight was supposed to be an rpg purist, making fun of your untypical party, he doesn't mock the witch Ale, because he has one in his party.  ( I will convey this better in the next update) 

A tutorial is planned for the fixed version. 

Thanks again for your advice!