I won't mention the same things CruelGamer did, so here's my review without repeating what was said.
- Battle
- If you're going to use a Active Time System without the option to wait, I suggest a tutorial. I'd want some kind of way for me to learn about their movesets. It doesn't help that I needed a full party before going off into the meadows. Though, it's good that each character has a specific role to fill.
- Moon uses up all her MP with a single Darkness attack, and I didn't bother buying potions. I shouldn't have to rely on those to live.
- Moon and Lila dont have animations for when I select attack, but Ale has ice and Marcus has fire.
- Overworld Graphics
- You put quite some effort in the drawings, gives a new flavor, but the characters look inconsistent from one another. Using Ale as a reference, Moon's head is tiny, and Lila has irises twice the length of everyone else's dot eyes.
- Ale's grandma has eyes twice as wide as Lila's, which are, again, twice the size of everyone else's eyes.
- Their walking cycle looks robotic, especially Lila. She doesn't even sway her arms. Try taking reference from a living body next time.
- Wait, Lila is supposed to be a monster? She looked like a dark-skinned human in her sprite. Unless the white witch is supposed to be racist? Funny how Ale isn't mentioned.
- One building is just a giant brick slab, what gives?
- Events
- Uh oh, someone forgot to place a FadeIn after beating the Witch and Knight. (picked Ale first)
- Wait, that's the ending?
- Uh oh, someone forgot to place a FadeIn after beating the Witch and Knight. (picked Ale first)
- Other
- The music choice is odd. Ale is an ice witch, implying that she is a cold and unfeeling character, yet the music in her house implies that she lives in a happy bustling bedroom.