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A jam submission

Fate of AnotherView game page

Submitted by Bubuhotep — 1 hour, 46 minutes before the deadline
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Fate of Another's itch.io page

Results

CriteriaRankScore*Raw Score
Playability & Innovation#73.0003.000
Fun & Appeal#73.0003.000
Overall#83.0003.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Game breaking error after defeating Stephanie (walked past her and game froze) Many grammatical errors 3 on 1 fights, with enemies that can stun (Died a few times even with full health at start)

Game Name
Fate of Another

Developer Name(s)
Bubuhotep

Genre (especially if not a turn-based RPG)
Adventure

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Comments

Developer (1 edit)

Update 1.3 Changelog: https://bubuhotep.itch.io/fate-of-another/devlog/183044/fate-of-another-13-chang...

Developer (1 edit)

Update 1.2 Changelog: https://bubuhotep.itch.io/fate-of-another/devlog/182294/fate-of-another-12-chang...

Developer

Just a quick heads to everyone who commented on my game. I read your comments, and now with my computer back I can fix all the problems you guys pointed out. Thanks for your feedback.

Submitted

Fate of Another is a relatively classic RPG with not much variety in the battles. With that said, the atmosphere was pretty nice. I like how the exploration part is presented.

- You should avoid stuns on small parties. There is a risk the player gets an unfair game over this way.

- "I will make sure you are rewarded for your bravey!", "moment of true!", "Such bravey"


- Can we talk about how the character have no way to restore his MP? Was that an intended design choice?

- Question: why preventing the protagonist to go back in previous areas to prepare? What if the player had some items to get? Or the player wants to explore more of the castle before the battle?

- Wow! The boss was easy. Buffed twice, two Strong Attacks and it is down.

- HEY! Did the game softlocked here? Why? What happened? Tried twice, the game softlocks every time. That's a huge red flag right there.


Ok, so it appears this game have an hotfix. So I played it out of curiosity. It's curious how this softlock happened considering the character's route, there shouldn't be any obstacles. It was very weird.

Anyway, this was Fate of Another. Something tells me you're not a native English speaker to end up making these mistakes in the text. The battle was also really weak, it's unbalanced with little thought put into it. Shame, I would have liked more challenging battles. However, it's apparent the focus went to the atmosphere as it is clearly the strong point of this game in my opinion: there is a lot going on, but not too much. The mapping makes sense. The story is cool, nothing super original, but it works.

Verdict, Fate of Another is... decent? It's not good, but I wouldn't call this game terrible either. If anything, I think it would have deserved more time in the oven. Either make the battles matter and balanced or remove them entirely, double check your text and make sure there isn't any game breaking bugs like there is in the original version.

Good luck!

Submitted

This is a pretty complete experience given its quick turnaround time. The flashback ghosts were an interesting touch. There were a few missing words and other text issues here and there, but nothing that made the story impossible to follow. The thing I hated most were the doors in the sides and bottom of the maps; there's nothing around to clearly indicate there is a door there, or that I should go through it, what with many other perfectly visible doors "frozen shut." Other than that, it was alright.

(2 edits)

Hello, I played through your short game, for a game made in only 12 hours I think it's very impressive, you told a short story with some mystery and hooks and I really liked the mapping. I can think of ways to improve it such as spicing the battlers up, adding  more equipment in treasure chests, and some other stuff, but thinking how it was all done in only 12 hours I understand why that is. I think you provided a really good foundation for a short game. I really liked the light effect here, here I think it was used well. (I did use the hotfix in the end, for that end game crash moment).

Developer(+1)

The hotfix in question will only fix the issue of the game freezing up after the boss battle, nothing else.

Developer(+1)

I take it a hotfix for a bug is out of the question? 

Don't worry for anyone who plays this, you will still be able to enjoy the game, you just won't get to see the credits without the hotfix.