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Dungeon Magic Lesson Golem Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1 | 4.400 | 4.400 |
Gameplay | #2 | 4.200 | 4.200 |
Theme | #3 | 3.600 | 3.600 |
Overall | #3 | 3.600 | 3.600 |
Presentation | #4 | 3.200 | 3.200 |
Story | #5 | 2.600 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Academy of Magic in your game?
By telling a story about learning remote controlled magic to move golems in the dungeon.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
Option : 1-Student or Teacher
I implemented it by presenting a teacher character named Dorothy who provides an explanation at the beginning.
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Comments
Really cute!
It took a little time on the second level to get a firm grip on the lag between the movement and the step off, but once I got familiar, the game really flowed for me.
The music is really nice to listen to while getting through the puzzles.
I think this game has a lot of promise and potential to shine as an indy puzzle game or a mini game in a larger game.
The use of pictures also made for a more engaging play through too!
This is interesting. At first I thought that controlling a sprite this way was going to get old pretty fast, but it didn't. Instead, I got used to it. It's a pretty counterintuitive concept for a puzzle game that strangely works.