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spiritcorgi

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A member registered Jan 09, 2018 · View creator page →

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This is really cute.  I liked the whimsy the music gave the entire time and the portraits and images do give a really cute  atmosphere.


Some of the tilesets are a little mismatched with modern boards and cones being in a fantasy world, but those are minor little details to get into. 

There's a couple of mapping errors with being able to walk through things. I thought it might be a magic secret at first, but probably just some doodad errors.

All in all, any more development to this game would help with an already solid project!

There's a lot of good ideas brewing here and it shows the foundations of a good game. You started with a pretty big world and every so often, I would hit a soft lock that would throw me back a few steps. With some more polish and dedication, you've got a good game to show here! 


Right now it's rough, but you've made some good strides on making content where I know where to go, what to do, but there's a few odd choices. The biggest being having 'shift' be the decoration button. My RPG Maker brain just auto goes to 'shift = run' and I kept hitting it. Part of that is on me, but I don't think I would be alone in that mistake, so binding to another key might be a lot of helpful, like 'alt'.


There's a lot of work to be done and polish to be applied, but the foundation is good!

Really cute!


It took a little time on the second level to get a firm grip on the lag between the movement and the step off, but once I got familiar, the game really flowed for me.


The music is really nice to listen to while getting through the puzzles. 


I think this game has a lot of promise and potential to shine as an indy puzzle game or a mini game in a larger game.

The use of pictures also made for a more engaging play through too!

Thanks for playing! I hope you enjoy it fully!

I've never seen that before. I just tried it myself and was able to input it twice. It might be some dark browser magic

Thanks for playing


The game is in an open field state right now to get all the systems put in place while our writer fleshes out her story since she also doubles as the character artist and character designer.

The game is in really rough draft mode right now. The first act success/failure is mostly just resource management as the mystery goes into the second and third act where success and failure become more impactful, but I'm still trying to implement the system in the most streamlined way.

I may need to go back to the built in dialogue system rather than using the show image route I'm trying

Took about probably over half of the VFX. It still gives the feeling of being on a rather unsafe lightning collecting space station, but is easier on the eyes. 

I thought I did have the fullscreen option selected, but must not have hit 'save'. That is now fixed.


And, I added name plates like this:

Thank you! The easy part of putting it together was just the fact it was one giant map, but some combat hints like enemy health would definitely be more helpful!

How well did you figure out how to use the cards through clicking or using buttons? Did you like the equipment switching for different cards aspect?

Really love the voice acting! Is there anyway to get the files in OGG?

Thank you! I'm glad I'm getting closer to the game being completed and getting the full copy of it out

Congratulations on the result of the game jam! I hope you keep going forward with this project and other projects

Fun game! I made a video getting through the first hour of the game

I always love a good magic girl game!

Thanks for the feedback! I hope to get everything finished soon and have all of the past game jams compiled into one game

I made a video going over your game! You can find it here: 

I played your game! Here's the video! 

People really are taken with Bailey! I'll definitely need to focus her more in the upcoming releases!

Thanks for giving it a play! The other two Calamity of Camille and the Star Valkyrie Rising are both first attempts for development.


Valkyrie Star: Cacophony Choir is the starting point followed by Winter Wonderland. Eventually the entire game will be combined into a single game!


Let me know what you think of the game! The end is still not complete since the jam hasn't technically ended, but all three puzzles are complete! I plan on going back on the first two games and redoing the puzzles since they began as crossword puzzles and I want to convert them to logic puzzles- and, I've got updated character art to add to them.

I look forward to either a remake or a Little Adventurer's 3. I did feel proud of getting the statue puzzle right with the knight and archer, so you're doing things right!

The music was great. I liked the interaction and the story was quaint and perfectly cute. 

The early combat was a little tedious- and I found myself just escaping most of the fights in the Northern Forest.

The sliding floor puzzle was very well implemented, but there is a slight skip on the frame moving from tile to tile. It could just be a browser lag issue though. I found out the puzzle with a little bit of Googling  'number of vices' (although the number of vices can easily be 4, 7, or 8 depending on who you ask.

I liked the character and am interested in finding out more about their lore and the world they live in.

Thanks for giving it a play! I posted an update with a few hot fixes for some problems that popped up. If you download that, you should be able to copy over your save and pick up right there- it most likely will fix the problem with the blue dungeon!

I'm still trying to get the UI on the plug-in just right, and it isn't there just yet, but I think the newest version is moving in the right direction.

I got high and narced on myself to the police. I don't know if it's a good game, but it teaches valuable life lessons. 420/5 stars

I just ran it on browser for myself. It might be an HTML5 issue. I hope you can get it working out.

Thank you for giving it a try! I'm looking forward to developing this game and characters further!

I haven't seen anyone use the app to download before. The larger file is the one I uploaded with Butler, and I've had some trouble with Butler. The smaller one is actually a more complete version of the game for some reason.

Thank you so much! 


The big blue crystal can take you back to wherever you left, but there was a problem where if you investigate on that screen it sets you there. That has been fixed since then!

Sorry about that! I'm getting Butler set up to fix the problem. I really hope you enjoy the game! The download version also has the deck builder combat system which the browser wouldn't have (But, the music is a mood no matter what version you play!)


Thank you!

Was this the browser or the file download? The browser version is currently having a problem with being too big without Itch's permission

Thank you so much for giving it a try! The deck building combat is now available on the download section.

Feel free to follow for more updates to the game! The second adventure will be released soon, and hopefully a third will be out within the next week.

Hola, hay una versión temporal disponible hasta que Itch.io me permita más bandwidth.
Además, existe la versión del navegador.

Thanks Anwynn! Always love to see your reaction to my games!

This is awesome!

I look forward to seeing what you do with the game!

I will get to fixing those ASAP.


I think you'll love Calamity. It's a crossword puzzle mystery game!

Thank you! After I finish up with Calamity of Camille I hope to expand upon it. I'm getting a pretty big catalog of games I need to keep updating, but I always appreciate your support!

I added a skip feature to the puzzles by talking to Spirit Corgi on his rock

Thank you for the feedback and Let's Play! 


A skip on the puzzles is definitely going to be put in next. I was working on this game and another game jam at the same time, so this game has gotten a little on the backburner, but I really do want to go back to fix this game up.


I'll let you know when the next update will be!

I always have a soft spot for RPG Maker, so I needed to give this one a try. 


Pros:

Everything works and nothing is broken (this early in the jam, a real accomplishment!)

The two party system is pretty well balanced. 

I never got lost with where to go. I liked the little sparkles to act as a signifier.

The movement of the sprite battlers was great!

The interaction between Flor and Azuli was intriguing, but there wasn't too much there (mainly because it is demo! I say intriguing, because I think your longer version will dive in much deeper!)

The introduction of the Corptube plot seems like it will make a cool mechanic in future games.

Things I would like to see added:

I like the RTP and won't detract using it at all, but I do think using the RTP with screen flashes and tint lighting really makes the ascetics look more dynamic.

Some of the scenes transition very quickly while using animations, and I would normally let the animations play out with a 30-45 frame wait to give a little more exposition.


Overall a good submission and a quick, good impact! I've made a few magic girl games with RPG Maker with a lot of RTP, so seeing someone else do one with RTP was nice!