Play Visual Novel
The Cardinal Park Case - Chapters 1-3's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.375 | 4.375 |
Creativity | #1 | 5.000 | 5.000 |
Theme | #1 | 4.750 | 4.750 |
Presentation | #1 | 4.875 | 4.875 |
Story | #1 | 5.000 | 5.000 |
Overall | #1 | 4.800 | 4.800 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: City of Adventure in your game?
The main setting of the game is Libretto City, and while investigating, Oliver ends up going on several mini adventures.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
1: It’s a bit of a stretch, but the looping segment in Cardinal Park could potentially involve some divine intervention.
3: Yep, there's a lockpicking minigame!
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Comments
Wow, this is so polished and well put together. The characters and their relationship with each other are very thoughtful. I played this over the span of a few days, and found myself always looking forward to jumping back in and seeing what would happen next. Well done!
Hope you get the best result!
This was, in all honesty, the best game I've played in this jam, a severely underrated game.
The gameplay is excellent, the QTE events are very well done, the puzzles are great (why are so many keys hidden in fires? I guess we'll never know)
The characters feel natural and relatable (especially Oliver, a fellow coffee addict)
The soundtrack is something else, I literally kept the title screen open until its OST finished playing cuz it was just that good
I can't wait for chapter 4, and I surely hope we can make great games together one day
It was perfect...perfect...down to the last minute detail
This game is amazing, and I can't believe it was made in RPG Maker. Only critique (serious one, the next is a huge opinion), I got so lost in your story and art there were small points where I was poking chairs until Oliver would sit and I didn't know you had a menu. It's small and nitpicky, but other than that the only fault I can give is (here it comes) if you are going to fill a city with cats, please make them able to receive pats!
I'm being serious when I say this is solid. (for the record, I only played part of it, but that's because I'm too busy to finish it right now) Anyway, the characters are interesting. Between the drawings you chose of them to use and what they say for embellishment (or getting to know them) they are able to carry the story to a point where I'm never slamming down the spacebar. I already liked the character that became the victim. Trying to do this without spoiling is hard, forgive me. I felt something when they died.
The story and the characters feel like they are one instead of two separate parts. That is extremely hard to do. I hope you can carry this talent through every visual novel you make, but stay humble and open to learning. (I don't like saying cheesy stuff like that usually, but I was arrogant when I was young and that was my biggest mistake) I cannot wait to see what else you can come up with. Thank you for making this game!
Thank you for your kind words! <3