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toodamnclueless

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A member registered Nov 20, 2020

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Zamn another LiminAce gamejam this year, you're the most efficient gamedev I've ever seen on this site, though I gotta say I didn't quite enjoy this latest entry of yours.

Cabin Fever!!! is kinda confusing to me as the situation in game keeps changing in the most unexpected and unhinged way possible (I predicted some scenes mid game but the ending is so... so mixed, I guess, couldn't find a proper word to describe it (a bit anti-climax perhaps but it's alright).

On the other hand I have some problems with few CGs and character's decisions in game, the one CG that bothers me most is Mel sitting on the couch in the apartment, it looks goofy ahh.

So Mel found a head still attached with the spine fallen out of a snowman at the front cabin's door, but there is no CG showing there's a body stuffed inside the rest of the snowman, Mel only got to see the head and spine part then panicked and hurried inside so how would she know the rest of the victim's body is there too? And is the victim's body still attached with the spine or separated? If it's separated then why must Mel bring every part of the body inside when she decided to cannibalize it? Not like she'd need the head and spine anyway (also just being way too detailed here but it would be nicer if the victim's body in the kitchen loses a few parts after the sisters made some soup out of it). I feel like Millie should also ask if Mel saw the victim's body or just the head and spine, because Millie just straight up thinking there's a body outside just like Mel thinks.

And if the wendigo is so hungry and worried about getting food in a snowy mountain, why should he leave such meat at some random cabin's door and hope some random girls would eat it just so they can become wendigos like him? He committed such evil thing before just cause he was hungry, or was it his madness and desperation that caused him to be a wendigo and not solely the hunger part? But still, he should value his meat more than trying to turn people into wendigos, cuz if the girls do turn into wendigos after cannibalizing the victim, they'd be fighting the wendigo dude and each other for food, perhaps the wendigo dude didn't think that far.

Other slight complaints are that the fireplace should emit more lights when the sisters put firewood in it, I was hoping the clothes lying on the floor would be used to start the fire in later days when the firewood runs out but nope. And that since Mel and Millie are medical students, Millie can use it as a reason to explain and reassure Mel when cannibalizing the victim, perhaps Millie is that insane already and she doesn't really need to use any excuse to justify her ideas and thoughts.

Sorry for my random rants about random details in the game that may not matter much (2am moments). Overall the game still does pretty well in portraying the frustrating relationship between two siblings, parental inheritance in their bloods, there are funny moments and references from your old games that made me giggle when I remember during the playthrough (so it was Millie who ordered that cursed drink), and the usual down bad side of some character...

And as usual, I've my playthrough of your game up and ready for the viewers to feast! No bugs or glitches happened in the playthrough this time.

Is there a way to collect all the artifacts? So far I've got 3 of them, 1 at Helltaker's home, 2 at the third circle, how many left and where to find them?

This game is really cool, though there's no plot or story but the gameplay is very intense, love the sound design, animation and especially the music! I also made a playthrough for your game, hope more people will try it out!


I thought it would have a boring typical horror ending but after smacking countless amount of female clowns I think it's worth a good rating.

Thanks for the information, now I'm gonna have temporary paranoia about needles sticking up my prefrontal cortex 💀

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The first thing I woke up to today is a LiminAce game jam lol, even though this one is shorter and has only one ending, it's still very decent and I enjoy it! Was almost lost at the candles puzzle tho, I really didn't notice the candles at the entrance for some reason.



Spoilers:

I was half expecting the end to be more uplifting but got crushed pretty hard ("Divinity" really forbids men having fun huh), I've heard some horrible stories about parents sending their "confused child" to camps where they have to go through shady program and training that are supposed to "fix" them or sth, most got themselves tortured mentally and physically just to get back in the box of normalcy, while other stories about random cults and religious groups literally poisoning followers for "enlightenment" are more common, this version of yours is definitely new (to me at least) and a little scarier, they performed an actual surgery on the main character which I don't think is possible in this day and age yet (or maybe I just don't know enough but that's still possible to some degree I guess).

I also like that there are references to the previous game - The Cardinal Park Case, shedding some light on the mom's background - Adalia Hallows, this also makes me wonder when her twin sister will appear (just noticed recently by watching Clock's playthrough), seems like everyone will be in double trouble as long as those 2 sisters are still around, and poor Asher didn't escape contractual marriage 🥲, he must have gone thru hell just like Clarence, at least he still retains some of his "self" I guess, btw the first time I saw him I thought he was Oliver in teenage years lol.

The only thing missing now is ManlyBadassHero playing this one (you know why), it'll be epic, but hopefully no one will get too mad about this whole religion bad thingy once this game reaches certain high. Good work and keep it up!

And just like usual I also made a playthrough! I remember there was a spare word "to" somewhere in the dialogues, but everything else works fine.

Hello! I have checked out COCOA's steam page for a sec and I think it looks very unique! Though I'm not sure if I'm gonna play it once it comes out, cause I'm not really a fan of management game, I will still check it out for the story and give it a recommendation once it gets to that point! Wish you guys the best of luck for making that game.

I've had some bugs in my playthrough like the ringing noise doesn't stop and keeps repeating till the end, some dialogues don't have voice acting or loaded incorrectly, it's kind of a bummer that the main character only appears in CGs, I love the ending CGs so much, but sadly it's also the only thing that makes this whole experience worth it I guess? Still a decent visual novel imo, reminds me a lot of Aquatic Grave by LiminAce which has somewhat the same story lol (https://liminace.itch.io/aquatic-grave).

I was surprised to see that the monster has its own attack pattern which can track the player pretty well, defend behavior and is actually fun to fight, though it was hard in the first few attempts and no save feature, but you probably outdid yourself with the demo. I also made a playthrough for your game, hope more people will check it out!

Pretty neat and short visual novel! Though I wish that there were choices to alter the storylines and multiple endings, the art and overall atmosphere is good, still a bit liminal but enough for a game jam I guess. Would love to see you expand the story/universe of this whole shadow web thingy if there's a chance, I also made a playthrough for your game, hope more people will play your game!

Hey just passing by to let you know that your game got reuploaded by someone else: https://kingdragonsyt.itch.io/the-frozen-dead-wait

You should report this user

Hope you get the best result!

I enjoyed it! Nice visuals and gameplay

This is the most American FPS game ever.

I think it's pretty neat

Love the art and atmosphere!

Nice demo, it has a few bugs, sometimes enemies can get stuck or disappear and the door won't opened, the shotgun has a delay trigger time and I don't like that much but anything else is pretty great, love the OSTs. I also made a gameplay video for it!

Đây có lẽ là một trong số ít những tựa game kinh dị trên itch.io do người Việt làm mà đạt chất lượng "tương đối hoàn thiện" như này, đồ hoạ game và cử động của các nhân vật rất đơn giản và còn cứng nhưng tạo ra được bầu không khí hoài niệm có phần kỳ dị, ghê rợn, như thể đang xem một bộ phim hoạt hình ko ai nhớ rõ tên của nó và tên nhà sản xuất được chiếu trên tv những năm đầu 2000-2010, khi mà công nghệ hoạt hình 3D và kinh phí thời ấy còn hạn chế. Cốt truyện của game cũng dễ hiểu và được diễn đạt khéo léo để làm ko làm mất đi tính tò mò của người chơi, song đó cũng là mặt yếu của game vì ko có nhiều tương tác giữa người chơi và môi trường, thiết kế nhân vật và môi trường trong game vừa đủ tối giản để ko tạo cảm giác quá trống trải nhưng lại hơi quá u tối và thậm chí tuyệt vọng, một số hiệu ứng âm thanh như tiếng bước chân lại hơi to với một đứa trẻ, và có lẽ là hơi lạm dụng jumpscare?


Về chủ quan thì đây vẫn là một sản phẩm khá độc đáo so với mặt bằng chung các game kinh dị Việt Nam và thậm chí game kinh dị quốc tế, về khách quan thì game kiểu này có thể sẽ khó tiếp cận với người chơi Việt Nam do thị hiếu ưa đồ hoạ đẹp, còn với người chơi quốc tế thì sẽ đòi hỏi phát triển gameplay và cốt truyện hơn, đặc biệt là ở các phần sau của game. Chúc nhà phát triển game có đủ nguồn vốn và tài lực để có thể tiếp tục "nuôi dưỡng" đứa con đầu lòng này và vươn xa trên thị trường quốc tế để sánh cùng với cường quốc năm châu, chứ đừng dựa hơi cái mác "Made in Vietnam" mà bao nhiêu nhà phát triển game độc lập ở VN khác đã sử dụng, để rồi nhanh chóng thoái trào, rơi vào dĩ vãng mà ko gây được tiếng vang dài lâu, hãy làm một tựa game bản thân muốn và chấp nhận cách người ta đón nhận nó, thay vì làm một tựa game với mong muốn được mọi người nâng lên chín tầng mây.

That part works fine now, thanks for the fix!

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A few other things I forgot to mention, the atmosphere and soundtracks in this game are very good btw, love the indoor footstep noises, the Moonbills cafe vibes, definitely an improvement from Aquatic Grave (though Spider Lilies still stuck in my head sometimes, and duh the youtube video doesn't have it slowed like in that game). And tbf the *gore* kinda surprised me also (reader discretion ain't messing around). 


Also think I found a bug in chapter 3, I went home instead of finding a way to go in the alley, then I chose to go to Greenwood's house and was stuck in a black screen, I had no other choice but to reload a save, as I dug through the game's files (excuse me for that), I found out that there's a picture of Greenwood's house, is that supposed to be an accessible area or unused stuff? (I also found a cutscene art of Oliver looking up named untitled159 and I don't think I have seen it anywhere when playing).


One last question, as the game still has 2 more chapters in development, not all of the soundtracks are used right? Cuz I listened to the OST on youtube and heard a few songs that I hear nowhere in the game (like Smothered), or maybe it's just my goldfish memory forgor it already.


Looking back, this game is so fun and packed with details to talk about, but Imma stop for now to progress more stuffs in the game later I guess.

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Hello and good evening! I immediately downloaded your game the moment I saw a notification on itch lol, there's so much in this game that it's amazing to see it was made in only 3 weeks, I didn't expect to see more of your art and stories this soon and it has been fun playing through the game!



Spoilers:

I was wondering if there's any phone number that you can use with the landline phone in the mother's bedroom? Or is it gonna be used in later chapters?

Even though there are 2 more chapters to expect, I think the player can quite guess that the mother has something to do with the murder case of the poor barista girl (and the case of Mrs. Barrette even), and considering the mother's behaviors towards Oliver, I may make a dumb conclusion here but she is obsessed with taking care of his son, right? God I hope that won't escalate into something more suggestive (or will it? But either way that's not a problem or anything).


And why are half of the characters in this game so thirsty bruh 😭 That Edward dude literally wants to get it on with a corpse, the 2 sisters blush when Oliver just simply takes out his trenchcoat and that one goon wants to dress Oliver up like a goth girl and sell him 😭 (but ngl Oliver has potential). I just expected everyone in the game to be mean and maybe crazy but they caught me off-guard every time lol, though I feel very bad for Mrs. Greenwood, she deserves better imo.


Anyway, I'm looking forward to playing the next chapters! I hope more people will play your game soon, especially Clock, hopefully he won't miss it this time lmao.

If this is your first game then I must say it's pretty good! The gameplay is satisfying and does provide some challenges in harder difficulties (I lost 4 times in the last difficulty lol), the artstyle is top notch and the game has great sound designs, if only there were different tracks for each mode instead of hearing the same theme looping the whole time, I kinda got confused/lazy with the synergies in late game, but it's still amazing after all, what's more important is no bugs or glitches whatsoever. I also made a playthrough video, hope more people will find your game soon, and hope you will make more games with this artstyle also.

NICE GAME YOU LUNATIC

Hi, sorry for the late response, here's a playthrough of the steam demo, I think most item animations and transition animations are bugged, some sound effects don't play as well, I hope this helps.

Really neat game! It's also quite challenging sometimes, I'm looking forward to playing the full release. Btw I tried out the steam demo and the item animations are bugged, it zoomed in and out everywhere, hope you can check that out (I played the web version in this video so everything works fine).


Alright, I've managed to get all endings, and so far the experience has been great! Love the artstyle, the changes in dialogues when interacting with objects everyday, the room layouts, effects and sfx, and the endings! The piano puzzle can be quite tricky tho, but I'm glad I figured it out with your help.

My only few criticism are that the artstyle is pretty goofy sometimes, the arms and hands from characters should be fixed a bit, Marissa's eyes are bigger than Cordelia? (though I totally understand if that's your own artistic decision) The music can be better also.

Overall, I think this is the best submission in RPG Maker Horror Game Jam #4 up to this point, and I also made a playthrough for your game, my viewers will love to try out your game! Keep up the good work.

(I actually did find the music sheet and I immediately knew it has something to do with getting an ending, but I swear the last time I studied piano was in elementary school and I forgot everything since then lol)

Spoilers




Hello, I've been trying to break the code for the piano! I don't know which note goes with which number, can you help plz? It's the last ending I'm trying to get!

If you're just like me who comes across this game after being unable to play other black cat game jams as developers trust the web version too much, this game right here is a must, it may not be the best but it's definitely worth a play.

This is probably the only black cat game jam that I enjoy playing in the past few days, as other devs who made their jams didn't submit any download file, their game jams work terribly in web version lol. Anyway, I think your game is cool, though it's short and lacks of music in some areas, it's decent enough, the story is simple and and very relatable (god I sure hate group project), but I guess I like the first half of the game more? Cat Heaven and ghost cats stuff, it's fun to read through all the dialogues from NPC cats. Overall, it's a good experience, that's why I decided to make a playthrough video for your game, keep up the good work!

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This game is probably more complex and detailed than other games with this genre out there, NPC and main characters have different dialogue options, optional dialogues can affect endings, the story however is really simple and not as interesting, but after all it's a short game, and free, and runs smooth, and doesn't take much space, the vibe of the whole game is cool too. I believe once you come up with a good horror plot then you can make an even better horror game in the future, but this will obviously take time to nurture.


And I also made a playthrough for your game, my few complaints are that you should not enable 30fps limit by default, the car glitch can happen after a few playthrough, and the dirt road to town should be hinted through dialogues first as player can get confused and will spend unnecessary amount of time wandering around.

Besides the annoyance of being unable to tick the checklist box sometimes, I think you can expand this game further and make it into a very unique SCP game, this project is very promising, plz continue it if you can! I also made a short playthrough for your game.

Is there other endings in the game besides the ending which the player got killed by the demon for finishing the ritual? I feel like I'm missing other items that can help open a locked door or a computer (can't find any computer that is on power, is the passcode just a implication for something?)

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Very fun game, I like that you even make different reload animations for when the gun still has ammo or empty, but I wish there was a way to change mouse sensitivity cuz in game it's so low that I have to twist my wrist aggressively to spin around, if you're planning to update the game then adding health bonus and slightly boost the tommy gun will be some good changes too, regardless of all that, still worth playing. I also made a short playthrough for your game!

does this have anything to do with SCP?

For some reason I struggled in normal mode more than hardcore mode, I literally beat hardcore in my first try, but regardless of that, pretty cool game, I wish the ending was more meaningful or something, made a gameplay video cuz this game is (not) such a stress-free experience.

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Pretty fun game, but I'd advise using your own assets (or free to use assets) and make the images yourself instead of using AI generated images for some of the news threads in the game, but still a very fun experience. I also made  a playthrough

Nice demo, I wishlisted the game on Steam, hope that I'll be able to play your game when it's completed! I also made a playthrough vid

I don't know what you posted and deleted, but if you're feeling overwhelmed by the support which your game recently has, and feel obligated to make an update, DON'T RUSH, relax and take a break as long as you want, then return to game dev when you're mentally and physically prepared, you have the potential and skills, and we can all wait for your next project/update (however you call it), so take it easy.

On the other hand, it's alright if you can't continue the story for LUNA, this is your first game after all and perhaps it's better if this game stays simple and short the way it is, however, I'm sure that people will  want to see more official arts for Luna and Kylar from you, it'd be great if you feature them as NPC characters in your next game or something, but it's all your choice, so stay cool and don't rush art!

A little update, it's possible to appeal to the (false) copyright claim of this song and win over the copyright abuse (by simply just adding the name of the song and the author in the video's description), still it's annoying when something like this happens, make sure you always credit the musics used in your next games! And maybe put a warning about this issue when the player boots up the game for the first time or sth.