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Endless, Nameless's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Characters | #2 | 3.800 | 3.800 |
Story | #3 | 3.200 | 3.200 |
Visuals | #4 | 3.400 | 3.400 |
Gameplay | #4 | 3.000 | 3.000 |
Audio | #4 | 3.200 | 3.200 |
Overall | #4 | 3.320 | 3.320 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Pretty interestin' stuff you got here, everything on display works as intended for the most part. I honestly dig the style, although I would go even further and have some of the menus, dialogue, and even backgrounds done within the style of the art displayed, but that might be a bit too far for the amount of time put in. Also the story was fairly unique, thus making it engaging and kept me playin' to see more.
One minor 'bug', if you can even call it that, that I ran into was that on most places you have triggers for dialogue to occur, you can trigger them indefinitely if you keep going back over them. Nothing major and doesn't affect anything whatsoever, but it's very noticeable if the player decides to backtrack a bit.
Also, just a bit of a suggestion for going forward, having a second drawing for the OPENED state of the 'container/chest' objects would work wonders in knowing the area a bit more when traversing through these mazes. It's fine as is, but it is pretty tedious to go up to a 'chest' icon to find out that I've already opened it, whereas if at a glance from further away I could already tell I've been there would save a lot of unnecessary backtracking.
In summary, what you've got so far is uniquely intriguing on a base level that with a bit more time in the oven it could be something even more so down the line. Great job!
As someone who has never played an rpg in this style, i find game very intriguing. The textures for the 3d walls i find to be a little unpleasant but all the character art and UI designs are fantastic. Turning the camera could probably be slowed down a little as it is disorienting especially with how the game sometimes turned more times than i wanted to. Overall, a very promising entry.
My favorite part of this game was the hand-drawn visuals which feel authentic and work well with the eldritch, SMT-inspired atmosphere and tone. I didn't get past the 2nd floor though because of the sensitive controls (single button press should rotate view 90 degrees once, instead of continuous rotation while the button is held) and difficulty navigating the featureless corridor maze without the help of a minimap. An easy fix to improve the gameplay experience might be to track the number of player steps on each floor, and automatically trigger the next character recruitment or boss battle after the player has reached a certain (50-100?) step count.
Thank you for an interesting game! The story and the world feel real despite the minimalistic visuals. The visuals actually feel very atmospheric in this game. I’m not an expert in dungeon crawling, though, so it was hard to navigate even through the starting location. I collected three characters and defeated one boss, but after, I couldn’t find the computer to save the game. I don’t know what exactly I did to find Flesh, as I was wandering, and she just appeared in front of me. I suppose this is as planned :) I would love to play more, but the restricted save game to one place may be too harsh for me. The random encounters happened a bit too often, in my opinion, as soon I had 20+ bottles of dirty liquid without leaving the second floor. I like your characters they are charismatic, and it would be interesting to learn more about them.