My favorite part of this game was the hand-drawn visuals which feel authentic and work well with the eldritch, SMT-inspired atmosphere and tone. I didn't get past the 2nd floor though because of the sensitive controls (single button press should rotate view 90 degrees once, instead of continuous rotation while the button is held) and difficulty navigating the featureless corridor maze without the help of a minimap. An easy fix to improve the gameplay experience might be to track the number of player steps on each floor, and automatically trigger the next character recruitment or boss battle after the player has reached a certain (50-100?) step count.