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Milky Monogatari's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #2 | 3.753 | 4.333 |
Visuals | #2 | 3.753 | 4.333 |
Overall | #3 | 3.464 | 4.000 |
Gameplay | #3 | 3.464 | 4.000 |
Story | #4 | 3.175 | 3.667 |
Characters | #4 | 3.175 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I believe much of the content for this game was created before the game jam period, but I'm not going to complain - this was a very entertaining entry with a lot of time clearly spent on polishing the battle encounters and adding gameplay features. I also particularly liked the background music and thought it matched the atmosphere well. Aside from a few hanging bugs, my only real complaints is that I'd like to see more equal opportunity fanservice for the ladies to appreciate too.
Possibly the best entry that I've played so far. Even though the content within is something I wouldn't seek out, I can clearly see that there's a whole lot of polish that most if not all was done within at least a month, seemingly. The visuals, audio, and gameplay were all perfectly cohesive for what set out to achieve, within a story that was fun enough to keep it mostly engaging.
Although the extremely impressive experience was mostly bug free, I did in fact run into some that ultimately hampered the end game for me...
- While going to the first Inn you come across, talking to your party members will reset the formation every time. This seems to be a VERY negligible bug, since it's very easy to just move the formation back to what it was before, but it might have a hand in another bug down the line... (this doesn't happen at the other town's inn)
- The pre-battle scenario with Serpentine, where you're able to move around while she teleports, the player can easily book it to the castle entrance and go inside. This causes a weird out-of-bounds placement bug that loads the player outside the playable area of the throne room. The only fix is exiting out to the menu and loading back in since you can't actually enter a loadable trigger. Might be an easy fix to just block off the entrance until after you actually win her boss fight.
- A fairly significant bug makes it possible to break the Purin illness quest. Going to the inn in town and talk to Purin and others resets the party to FULL, thus making you able to skip it entirely and/or bring them all along to get the ingredients. Might be an easy fix but this may also have something to do with the next 'bug', I didn't go back to give Purin the ingredients since I already had everyone to go forward...
- In the shadow area where you seemingly have to follow a lone Cow, 3 out of 3 times that I tried, the Cow 'breaks' easily. After the initial interaction with it, which seems to follow an intricate path but then stops, speaking with it again only makes the Cow moves about 7 steps south every single time after that, which loops around the area nonstop. I tried to continue on and was able to find and defeat two Lantern mini-bosses (saw a uninteractable possible third) but there seemingly wasn't anything at all to make me progress, unfortunately.
One MINOR nitpick I had was that enemies, for the first third of the game, had about 20% more health than I would consider fun to fight. Although the bosses themselves were overall fine, I wouldn't change a thing there, but the basic encounters went on just a bit longer than it needs to be.
All in all, what you've got here is quite superb in most categories and extremely surprising with how much got finished in such a short time for a mostly complete experience. Fantastic job!
Thank you so much for playing and taking the time to provide me with such valuable feedback! o.o Oh wow that is wild! Those are some really good bugs you caught there! ^^ haha - REALLY good ones, I shall check them out asap and, fortunately, it sounds like the most surprising ones should be the easiest to fix. The cow thing in the shadow realm is a bit tricky, I might have to think of a better 'puzzle' for this place... I was afraid the cow could 'break' easily, but I didn't invest much time in testing that scene. But the thing is, the place where the cow ends up ( without you speaking to her again) if you walk around that place, this is where the map's exit should be, on the path.
Thank you for the praise but to be fair, I already had all the assets from previous attempts at the game / older versions .... : P This time I just thought let's make a version that actually has a beginning, middle and end.