I'm unsure of what this device is called, and maybe it doesn't apply due to my hopping into this entree first (in what may be a longer series I will definitely check out), but I adore how organically concepts are introduced. There was a good variety of minigames, too. Most enjoyable were the simple bits of anguish and how they were placed visually: the looming, mausoleum-like apartments, garbage, chairs, and hookahs(?). As someone who simpered for druggies a lot in my younger years, it worked very well along with how the story unfolded around its premise.
I try to introduce concepts without a lot of exposition, I've kinda found that in real life most people explain something once and get annoyed if you try to make them elaborate. I wanted to do more minigames, but the jam deadline crept up on me so I couldn't finish them in time. The apartment like houses, plastic chairs specifically, and hookah/arguile are all things you'll see a lot in the middle east. Or at least that's what I saw a lot when I went there. There's also a lot of cars but I wanted there to be an empty feeling to reflect how Amy sees the world thanks to her loneliness.
Had a really good time with this one. You created a really cool atmosphere with the music and graphics, I'm pretty impressed with all the custom minigame stuff too. You seemed to be a lil disappointed in not being able to include more, but I think it's pretty amazing you managed to include as much as you did in just a month on top of all the custom graphics and music. The story was pretty crazy this time (and man, Amy's talk with Olympia in the car got me good) and ended on a bit of a cliffhanger, so I'm excited to see where things end up going next (especially if (spoiler) will be the MC next time)! The thickening sci-fi aspect of your games is super interesting. Great work!
Thank you! I am kinda disappointed that I didn't include more actually, I'm caught up in comparing it to the image of what I wanted in my head. The custom graphics ate up more time than I wanted them to. (spoiler) is definitely going to be the MC (if you're thinking about a certain older man) and I'm excited to write about him.
Comments
I'm unsure of what this device is called, and maybe it doesn't apply due to my hopping into this entree first (in what may be a longer series I will definitely check out), but I adore how organically concepts are introduced. There was a good variety of minigames, too. Most enjoyable were the simple bits of anguish and how they were placed visually: the looming, mausoleum-like apartments, garbage, chairs, and hookahs(?). As someone who simpered for druggies a lot in my younger years, it worked very well along with how the story unfolded around its premise.
Thank you for playing my game!
I try to introduce concepts without a lot of exposition, I've kinda found that in real life most people explain something once and get annoyed if you try to make them elaborate. I wanted to do more minigames, but the jam deadline crept up on me so I couldn't finish them in time. The apartment like houses, plastic chairs specifically, and hookah/arguile are all things you'll see a lot in the middle east. Or at least that's what I saw a lot when I went there. There's also a lot of cars but I wanted there to be an empty feeling to reflect how Amy sees the world thanks to her loneliness.
Had a really good time with this one. You created a really cool atmosphere with the music and graphics, I'm pretty impressed with all the custom minigame stuff too. You seemed to be a lil disappointed in not being able to include more, but I think it's pretty amazing you managed to include as much as you did in just a month on top of all the custom graphics and music. The story was pretty crazy this time (and man, Amy's talk with Olympia in the car got me good) and ended on a bit of a cliffhanger, so I'm excited to see where things end up going next (especially if (spoiler) will be the MC next time)! The thickening sci-fi aspect of your games is super interesting. Great work!
Thank you! I am kinda disappointed that I didn't include more actually, I'm caught up in comparing it to the image of what I wanted in my head. The custom graphics ate up more time than I wanted them to. (spoiler) is definitely going to be the MC (if you're thinking about a certain older man) and I'm excited to write about him.
great game, but it's kinda too weird for me.
Thank you! Weird is a compliment.
Pretty fun game, I really like the aesthetics and the final seagull fight was pretty good
Thank you, the final battle is what I'm most proud of gameplay wise.