I'm unsure of what this device is called, and maybe it doesn't apply due to my hopping into this entree first (in what may be a longer series I will definitely check out), but I adore how organically concepts are introduced. There was a good variety of minigames, too. Most enjoyable were the simple bits of anguish and how they were placed visually: the looming, mausoleum-like apartments, garbage, chairs, and hookahs(?). As someone who simpered for druggies a lot in my younger years, it worked very well along with how the story unfolded around its premise.
Viewing post in Incompatible Fusion Machine jam comments
Thank you for playing my game!
I try to introduce concepts without a lot of exposition, I've kinda found that in real life most people explain something once and get annoyed if you try to make them elaborate. I wanted to do more minigames, but the jam deadline crept up on me so I couldn't finish them in time. The apartment like houses, plastic chairs specifically, and hookah/arguile are all things you'll see a lot in the middle east. Or at least that's what I saw a lot when I went there. There's also a lot of cars but I wanted there to be an empty feeling to reflect how Amy sees the world thanks to her loneliness.