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I'm unsure of what this device is called, and maybe it doesn't apply due to my hopping into this entree first (in what may be a longer series I will definitely check out), but I adore how organically concepts are introduced. There was a good variety of minigames, too.  Most enjoyable were the simple bits of anguish and how they were placed visually: the looming, mausoleum-like apartments, garbage, chairs, and hookahs(?). As someone who simpered for druggies a lot in my younger years, it worked very well along with how the story unfolded around its premise.

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Thank you for playing my game!

I try to introduce concepts without a lot of exposition, I've kinda found that in real life most people explain something once and get annoyed if you try to make them elaborate. I wanted to do more minigames, but the jam deadline crept up on me so I couldn't finish them in time. The apartment like houses, plastic chairs specifically, and hookah/arguile are all things you'll see a lot in the middle east. Or at least that's what I saw a lot when I went there. There's also a lot of cars but I wanted there to be an empty feeling to reflect how Amy sees the world thanks to her loneliness.