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A jam submission

Too Many KingsView game page

Real time strategy
Submitted by pisti72 — 17 days, 7 hours before the deadline
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Too Many Kings's itch.io page

Results

CriteriaRankScore*Raw Score
Balance - Does this game feel fair?#14.0004.000
Gameplay - Is this game fun to play?#23.6003.600
Overall#23.8003.800
RTSness - Nostalgia and strategic depth.#33.6003.600
Originality - All custom hand made assets and fresh ideas?#34.2004.200
Graphics - Is this game good to look at?#33.6003.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

fun little game, at first I was a bit confused as i suddenly went game-over, but this was before i realized you could click the castle and see your resources. Also the AI enemy doesn't seem to send it's units towards me

Submitted

Choosing a project like this with small scope was very wise. The game knows exactly what it wants to be and executes on that very well. Mechanically I figured everything out pretty quickly so kudos for keeping the UI simple enough to pick up with no instructions.

Some minor feedback on the playability of the game now:

1. Your resources should be visible at the top of the screen ALWAYS. Having to click on a main tower to check my stats was more tedious than it was "a fun part of the mechanics".

2. Can I destroy buildings? If I box myself in with farms is it game over?

3. During combat, I couldn't tell what my health was when clicking my units. Was just throwing everything I had at the enemy and hoping for the best.

Developer

Thank you for remarks! These things will be added soon.

Submitted(+1)

Fantastic entry, I have so many things I liked about it :D

The graphics are pixel art and you've chosen a lovely palette, all the sprites were clearly distinguishable.

The game was really easy to learn by doing by only requiring a mouse click on any square to see details, choose building, see resources etc.

I am definitely going to be exploring this game further, I got to the enemy with a reasonable force but they got mad and mobbed my buildings, fun!

Very retro gameplay, it could have been one of the first RTSes for sure :)

And my favourite part was the original idea to have play take place on a grid with strict collision. So many interesting decisions to make due to that.

I hope to see further development on this concept for sure :)

Host(+2)

Wow this a really classic RTS, I love it. Would be nice to have a small tutorial or description on how to play. But I figured it out pretty quick and it felt good! 

Developer(+2)

Thank you Ruben! This is the first playable version. I am planning to pimp it up a little bit.

Host(+1)

I can't wait! It looks great and plays great already!