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Choosing a project like this with small scope was very wise. The game knows exactly what it wants to be and executes on that very well. Mechanically I figured everything out pretty quickly so kudos for keeping the UI simple enough to pick up with no instructions.

Some minor feedback on the playability of the game now:

1. Your resources should be visible at the top of the screen ALWAYS. Having to click on a main tower to check my stats was more tedious than it was "a fun part of the mechanics".

2. Can I destroy buildings? If I box myself in with farms is it game over?

3. During combat, I couldn't tell what my health was when clicking my units. Was just throwing everything I had at the enemy and hoping for the best.

Thank you for remarks! These things will be added soon.