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A jam submission

Noire Detective 64View game page

A noire detective adventure with cutting-edge 64-bit graphics
Submitted by Shandy Pants Studios — 5 hours, 45 minutes before the deadline
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Noire Detective 64's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#14.0414.667
Overall#23.4644.000
Modifier#34.0414.667
Graphics#53.4644.000
Gameplay#53.1753.667
Overall Good#82.8873.333
Overall Bad#103.1753.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

If you have implemented the modifier, how have you done so?
The game is made in the style of early 3D 64-bit games. There are many references to popular titles for the Nintendo 64.

Any additional information for voters?
Made by one person. This is the first game I've ever made using Unity3D and blender. Hope you enjoy it!

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Comments

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Submitted(+1)

This was pretty great all around, one of the most fun games I've seen in the SBIG jams!

I especially liked the high tier voice acting and music!

Submitted(+1)

This is probably my personal favourite this time around. I think it's the only one that ticks all the boxes: is "so bad it's good", is retro, and is something I liked. There are other games that do some of the above (and some better than this) but I think this one is the best for "all of the above" if that makes any sense.

It really captures the feel of an N64 game, maybe more an iffy third-party title than a solid first-party one, but it gets it right even in a lot of the details. Often it looks horrible because of it- the text in particular is atrocious- but it looks right.

The story and dialogue is weird, but funny. Same goes for the odd-looking character models. I like that there were many shout-outs to various games, some more subtle than others, but it didn't rely too much on parodying one in particular.

The gameplay is just okay, and that's not something I really realized until I'd thought about it for a while because it gets so far on style alone.

My only other gripe is that it's lacking quality-of-life features like pause, save, and skip dialogue, but the game isn't long or frustrating enough for it to really be an issue. Oh, and quads were really the Saturn's thing, not the N64's, but that's ridiculously nitpicky even for me.

I don't know if this is, objectively, the best game in the jam. It probably isn't. But it meshes the most for me.