Cool entry, I felt it was more of a level design test than a full game experience.
Cool tricks and materials used, impressive what you can make with Unreal. A few things I found a bit weird were that the character is first person but the camera collision seems to act weird when you get close to walls. Movement is a bit inconsistent when that happens.
Im curious to know more about the story behind the character and maybe some sounds would help out too.
Congrats for your submission, hopefully you get a chance to play my game too.
Thank you! Haha, I guess it kinda is. I tried to minimize the scope to have a very basic prototype.
The textures are from Quixel, which is free to use for Unreal engine users (but now everything moved to Fab, so I’m not sure how it works, if you didn’t “purchase” the assets in time). They are quite impressive, but eat memory.
The camera is based on 3d person camera, so yeah, it can happen in places. It was easier for me to do it that way, than to tinker with 1POV camera to also include body and player shadow (plus I’m not sure how adding step sounds would work, if your player pawn has only hands, like in standard 1POV template). And I like the option to switch to 3POV without editing anything else.
Well, story wise!! Everything is actually implied in here :D Maybe once I make it visually the way I intended ideally, it would be more apparent. but also, there are 2 separate story ideas in one here, so a lot can be added bout the story. Come back in a half/ a year maybe haha
Comments
Cool entry, I felt it was more of a level design test than a full game experience.
Cool tricks and materials used, impressive what you can make with Unreal. A few things I found a bit weird were that the character is first person but the camera collision seems to act weird when you get close to walls. Movement is a bit inconsistent when that happens.
Im curious to know more about the story behind the character and maybe some sounds would help out too.
Congrats for your submission, hopefully you get a chance to play my game too.
Thank you! Haha, I guess it kinda is. I tried to minimize the scope to have a very basic prototype.
The textures are from Quixel, which is free to use for Unreal engine users (but now everything moved to Fab, so I’m not sure how it works, if you didn’t “purchase” the assets in time). They are quite impressive, but eat memory.
The camera is based on 3d person camera, so yeah, it can happen in places. It was easier for me to do it that way, than to tinker with 1POV camera to also include body and player shadow (plus I’m not sure how adding step sounds would work, if your player pawn has only hands, like in standard 1POV template). And I like the option to switch to 3POV without editing anything else.
Well, story wise!! Everything is actually implied in here :D Maybe once I make it visually the way I intended ideally, it would be more apparent. but also, there are 2 separate story ideas in one here, so a lot can be added bout the story. Come back in a half/ a year maybe haha