Cool entry, I felt it was more of a level design test than a full game experience.
Cool tricks and materials used, impressive what you can make with Unreal. A few things I found a bit weird were that the character is first person but the camera collision seems to act weird when you get close to walls. Movement is a bit inconsistent when that happens.
Im curious to know more about the story behind the character and maybe some sounds would help out too.
Congrats for your submission, hopefully you get a chance to play my game too.