Congrats on making the game, I was only able to get the bad endings,
Would be nice to be able to skip the first parts that are not branching for replayability.
Cool entry, I felt it was more of a level design test than a full game experience.
Cool tricks and materials used, impressive what you can make with Unreal. A few things I found a bit weird were that the character is first person but the camera collision seems to act weird when you get close to walls. Movement is a bit inconsistent when that happens.
Im curious to know more about the story behind the character and maybe some sounds would help out too.
Congrats for your submission, hopefully you get a chance to play my game too.
I was really excited to try Azakas Lair because of its cool graphics and spooky sound effects.
Unfortunately, I had a really tough time surviving the monster, it's chase radius seems huge. By the time I was able to see it, it was already too late since I was being chased with nowhere to run or hide. I got killed several times right away, which made it a bit frustrating. While the game looks and sounds great, I think it would be even better if the gameplay was a little more forgiving.
Great submission, I'm curious to talk about game dev and discuss challenges you faced when developing.
Very interesting premise and also quite ingenious to make it similar to a twitch server hahaha. My brain automatically was sketched out about clicking on the download button. I couldnt get a good look at the creature peeking out of the corner and behind the car, only a glimpse which was great to create a weird feeling.
Gotta admit the art style and the music prevented me from fully immerse myself into a creepy mood.
Other than that congrats on submiting the game for the jam.
I really can't believe this was made in a week !!!
This game is amazing, the amount of polish and care you put into the elements shows.
The details and the clean systems. You even managed to add CommonUI and control support.
Nice jab at the good old fusebox puzzle hahaahah.
Top marks !!!
Check out our submission if you have the chance.
PS. I have only found 2 endings and none of them are the one you intended from the beginning I'm sure.
Very interesting concept, nice visuals and amazing sound too. It would be nice to have a bigger environment to explore.
At first I though I was very unlucky with the sandwiches but I guess everything has negative effects. Which makes sense but my gambler brain was thinking "Oh, this worm filled Jelly probably will give me some HP back".
I wasn't sure if the pills and items you pickup in 1st person were doing anything on my health bars during the eating minigame that could be a bug.
Pretty good submission for the jam, congrats!.
Hopefully you can play our submission and give us some feedback.
Cheers
Hi there !
You got me a bunch of times with the jump scares.
Simple idea, well executed and with a lot of creepy imagery, unsettling environment and very polished.
After picking up the trash I was not able to do anything so I ended up jumping into the arms of the ghost. I thought I was supposed to pickup the doll but never got the option, ill give it another try later on.
I hope you have some time to check out our game and give us feedback.
https://itch.io/jam/scream-secrets/rate/2931092
PS.
I lost it when I saw the creepy baby with nails, its the same i used for one of my games too.
Hi there !
Congrats on finishing the jam.
I just played your game, I wasn't able to beat it since I always ran out of bullets. I couldn't find any more and the enemies always outnumber me. Nice visuals and interesting post processing effects, was it made in Unreal by any chance?
I hope you have some time to check out our game.
Hi SteelSharkGames,
Thanks for reaching out. I just tested your game, pretty creepy and amazing that you have enemies and pathfinding.
I would love to team up with you. Im familiar with Unity and Unreal, however, I've never tried Godot so hopefully we can pick either Unity or UE5.
Discord user: remstorms
Cheers !
Hey everyone,
I'm a Game Developer looking to assemble a team for the Jam! I'm passionate about creating terrifying horror experiences and I'm itching to make something truly chilling in UE5. (I have previously worked with Unity but UE5 is my new love)
Here's what I bring to the table:
Who I'm looking for:
Anyone really who is into horror games, specially the classic survival horror or low res indie horror games that YouTubers love to play. But would be great if you are:
If you're passionate about horror and want to make something special for the jam, hit me up! Let's chat about your skills and see if we can create a team that will terrify players.
Thanks,
NightmareArcade
Hi I just saw this post and I needed to inquiry. Are you guys already in a team and started your game? if not, I wouldn't mind chatting a bit maybe I could help out too.
Here is my latest game, I did it because I got laid off and wanted to learn UE5. Took me 3 months but managed to add everything I wanted. Invwentory, 3rd person character, notes and two shitty looking endings lol. Let me know what you guys think or if you would be interested in discussing more.
thanks.
Hi there, I just finished playing your game. Pretty good and I did fall for the jump scare LOL. I feel like the movement speed is a bit too slow but since the level is relatively slow is not a huge problem.
I made a short horror game demo too, it would be amazing if you could give it a try and give your thoughts.
https://nightmarearcade.itch.io/theisland
Cheers.
I always enjoy a nice puzzle game and this deffinetly had me scratching my head a couple of times. Really fun and interesting mechanic, nice and simple visuals and a funny Hey greeting you at the end of each level kept me clicking on the next level.
Great work, I hope you have some time to review my game as well.
Amazing game, its quite a nice experience I even found this game to be extremely relaxing and rewarding. The filesize is a bit on the high side but thats not an issue, the visuals are extremely good, completely selling the ilusion of playing with actual wooden blocks.
Great use of the control scheme, I was able to pick it up and understand it quite easy so kudos there, I imagine that was one of the bigges challenges for you but well done !!!
Impressive skills and amazing polished experience for a 48 hour game jam
I hope you have some time to review my game as well.