Great interfaces, tutorial and intradiegetic menu. The theme and samples gives a scientific and fun atmosphere that works well.
For the gameplay, I felt frustrated not to have more indications at the beginning, but, in an unexpected way I started to appreciate having to discover strange mixtures by myself and feeling like a real researcher!
I am very proud of my cactus/cupcake with a tail, I will take good care of it.
Good game, I love how the 3D desk looks, very scientific!
Very great art and concept, the music nice too!
I am thinking in how many results it has... because combinatory with repetition for 15 colours in 4 spaces is like 3060 possibilityes, so the game requires expensive 3D art to be complete :s
An observation, the interactuable objects need to respond at mouse pass, because the player clic in many thing to see if it interact.
Thanks for the comment :D All 15 colours have a single part associated that spawn in a position relative to the other parts, or apply a property to the combo, so it's actually 15 3D models that spawn upon the input combination, so no we didn't need to create 3D models for all the combinations ;)
Comments
Great interfaces, tutorial and intradiegetic menu. The theme and samples gives a scientific and fun atmosphere that works well.
For the gameplay, I felt frustrated not to have more indications at the beginning, but, in an unexpected way I started to appreciate having to discover strange mixtures by myself and feeling like a real researcher!
I am very proud of my cactus/cupcake with a tail, I will take good care of it.
Good game, I love how the 3D desk looks, very scientific!
Very great art and concept, the music nice too!
I am thinking in how many results it has... because combinatory with repetition for 15 colours in 4 spaces is like 3060 possibilityes, so the game requires expensive 3D art to be complete :s
An observation, the interactuable objects need to respond at mouse pass, because the player clic in many thing to see if it interact.
Nice job!
Thanks for the comment :D All 15 colours have a single part associated that spawn in a position relative to the other parts, or apply a property to the combo, so it's actually 15 3D models that spawn upon the input combination, so no we didn't need to create 3D models for all the combinations ;)