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Arena of Dodging's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #73 | 1.650 | 2.571 |
Sound | #73 | 1.375 | 2.143 |
Aesthetics | #77 | 1.650 | 2.571 |
Overall | #77 | 1.627 | 2.536 |
Theme | #78 | 1.833 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game mate 👍 ! Rated !
Pls check mine also :)
Thanks! I'll check out yours!
Oh, I already rated yours yesterday! great job :)
I had a good time playing, however there were few things I personally didn't like:
You didn't write controls (I hope it was controlled only with AWSD keys), hitbox (3d-like hitbox) - sometimes it went thru me and didn't hurt me, wave respawning enemies (I would like it more if it didn't), no menu, no way to restart the game when you die.
... but it was fun anyway! Can't wait to see your future games.
Thank you for your feedback! I should have added controls, but it was only AWSD. The hitboxes were an issue I should have fixed before, the reason why they are so bad is, well... there are no hitboxes, the projectile is just calculating distance from the player and seeing if the distance is below a certain value. I also agree on adding a menu, for pausing, restarting and a cleaner look but I was short on time. I really enjoyed this jam, and thank you once again for your advice. :)
The gameplay fits the theme but feels a bit repetitive. I would suggest to add powerups or something. Thanks for providing clear install instructions. I would suggest to name your folder something else than “game” though. When playing through multiple entries, it’s good to know what file is what game.
Congrats for your entry.
Yeah, I probably should have added some more things, there is a powerup thats spawns every 5 levels, starting from level 6. I agree it is quite repetitive. Thank you for your advice ! :)
Fun gameplay! I love the different enemy types. Art style is cute but the resolution of sprites are different from each other so it doesn't look as clean as it probably is. There's no way to tell how much health you have at any given time so heart pickups seem strange. I wish I could see my score while I'm playing. I also feel like the starting waves could be faster.
yeah I agree, I would have done a lot more to make the game better and improve art, but I procrastinated to much early on and had to rush to finish everything. Also most sprites are 32x32 but that was to small so they got stretched during the actual game. This was so fun to make, and I'm glad you enjoyed it. This is also my first jam! :)
My first jam as well! I'm curious as to what engine you used. Did you just code it all by hand in java?
Yes, I coded everything by hand, It was around 1700 lines of code. Maybe it would be better to use a game engine, but I have tried Unity and did not like how it worked. I used 'JFrame' to actually make the window and used 'Canvas' to write to it. The code is somewhat messy, but I could give you the source if you wanted.
I did something very similar for a final project in highscool using the same libraries. Awesome job! It could not have been easy to code an engine from scratch in 72 hours.
lol, I know ;) I was making my own engine earlier this month using OpenGL, but it was not finished or even ready for use when this jam started so I had to do everything from the beginning.