Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Knight1111

11
Posts
2
Followers
A member registered Jun 16, 2020 · View creator page →

Creator of

Recent community posts

Oh, I already rated yours yesterday! great job :)

Thanks! I'll check out yours!

it was quite buggy, and movement was hard to control.  Doing this without a game engine, and especially in python/pygame, is very impressive, the pixel art is also good.

lol, I know    ;)    I was making my own engine earlier this month using OpenGL, but it was not finished or even ready for use when this jam started so I had to do everything from the beginning.

Thank you for your feedback!  I should have added controls, but it was only AWSD.  The hitboxes were an issue I should have fixed before, the reason why they are so bad is, well... there are no hitboxes, the projectile is just calculating distance from the player and seeing if the distance is below a certain value.  I also agree on adding a menu, for pausing, restarting and a cleaner look but I was short on time.  I really enjoyed this jam, and thank you once again for your advice. :)

(1 edit)

Yes, I coded everything by hand, It was around 1700 lines of code.  Maybe it would be better to use a game engine, but I have tried Unity and did not like how it worked.  I used 'JFrame' to actually make the window and used 'Canvas' to write to it.    The code is somewhat messy, but I could give you the source if you wanted.

Yeah, I probably should have added some more things, there is a powerup thats spawns every 5 levels, starting from level 6.    I agree it is quite repetitive.   Thank you for your advice ! :)

yeah I agree, I would have done a lot more to make the game better and improve art, but I procrastinated to much early on and had to rush to finish everything. Also most sprites are 32x32 but that was to small so they got stretched during the actual game. This was so fun to make, and I'm glad you enjoyed it. This is also my first jam! :)