Pretty nice concept, with a lil bit of music and some graphics could have made the game better but still, Good Job!
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Protector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #57 | 3.000 | 3.000 |
Theme | #76 | 2.917 | 2.917 |
Overall | #95 | 2.375 | 2.375 |
Aesthetics | #107 | 2.083 | 2.083 |
Sound | #119 | 1.500 | 1.500 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Took me a few tries to figure out the controls, but very cool mechanic. Could go far with some balancing and progression. well done!
This idea is really intuitive! I love this take on the "breakout" formula. With a little graphics and controls overhaul this would definitely work great on mobile!
This game has a lot of potential. The concept is good and it is fun but there's no sound which takes the fun away
Nice twist on the breakout formula! It took me a minute to figure out what that bar was, but I like it! I wish there were sounds and juice to really make it fun. Nice work though!
Here's some feedback:
1. The theme
I like the idea of the game. It's a different take on the breakout game, but to fit the theme maybe make an object that you have to protect.
2. The gameplay
The game is also fun, but i noticed that you can just press all the keys at once and will always win. Maybe implement that when you press the wrong key, you lose.
3. The graphics
There are some easy things you can do to instantly improve your graphics: Choose a nice font on websites like Google Fonts and replace all your text with it. Then go to a website like Coolors.co and choose a nice color scheme,especially change the background color (if you don't know how to, got to main camera and there select the right color).
4. The sound
Add some sound!
I hope my feedback helped you a bit and if you have some time it would be nice if you could check out my game too. Thanks! :)
Thanks a ton for your feedback! I agree that some fx and a little bit of theming would go along way for making it more enjoyable to play. (I was hoping to add that but was falling asleep on my keyboard by the time I got to that point.) I'm super impressed with the entry that you submitted. There is a ton going on there for such a short time period. My one suggestion though would be to implement some kind of way for the user to see the tower range before they commit to putting it down. Also dragging the cards into the building boxes felt a little more precise than necessary. But super cool project!
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