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Takeshi

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A member registered Jan 12, 2022 · View creator page →

Recent community posts

I'm fan of typing  games too, so I really liked it.
It will be cool to see update with bosses with fun mechanics like dodging and damaging, making it more than endless game. :D

Firefox, but can't jump high enough on Windows build too.

Really unique idea, clean graphics, after certain point can't progress, cause can't jump high enough, both on WebGL and Windows build. :(

On Windows build can't see times in leaderboard.

Hoping for some updates & bug fixes after Jam.

I swear, this cover image and name. I thought it's something fishy.

Can't really move sushi and pop the cats simultaneously. :(

Little suggestion, cats should flip sprites when coming from the right side (simple target X position < cat X position == flip works).

Cool concept, very buggy tho, selecting warrior then going to the next round without switching lanes makes them go somewhere.

I hope you're going to make something bigger with this and develop it further after Jam.

Not sure why R isn't Red, color changing is kinda confusing. :D
Interesting concept, cool neon-like graphics, should have some feedback when getting damaged closer to player.

Found the bug, standing on the walls(really easy on the edges) makes turrets do nothing.

You should let player prepare yourself at the start. Cool concept tho.

I second XaiasSerenity, extremely addicting, but getting way to hard in short period of time. Maybe make clicking anywhere place blocks?

Little suggestion, make bars appear when holding keys not just toggling by pressing them.

I recommend learning to make some simple buttons, platforms using vectors in Inkscape or other app. Couple minutes would make graphics a lot better.

Cool concept tho to develop further.

Cool arcadeish game, hope to see updates with more weapons like shotgun.

Looking forward to updates then!

WebGL collisions are really broken, mouse cursor is missing, but you can "swipe" a lot faster than on Windows build. :(

Can't really get between spike and bacteria, I tried couple of things, but it's impossible or really hard.

Balloon doesn't have collider so you can go through ceiling and play indefinitely.

Clean and neat looking art!

Needle should be a little slower at start.

As for controls, I wish you could move crown with A/D and hold it to spin automatically.

Constant tapping(especially on phones) will make your thumbs go numb. Suggestion from FonkinS sounds good too, with it following mouse/touch position. :D

Dig the art style!

Not sure if it's problem with my aspect ratio/resolution(Full HD), but camera shouldn't follow the player, or atleast show some markers when house is burning outside of view.

It fits the theme perfectly tho. Really solid game with hard controls, got confused too many times. :D

The game is to easy, you can't really lose.

Gameplay should revolve more around hitting the sack, it's really fun to hit it around, and seeing it getting faster and faster. :D

My suggestion is implementing highest point which sack has reached.

I'm impressed with what you got with this little time. 

You should definitely keep developing this game, make interface more readable - tower fire rate, damage etc., immediately on screen.

Crafting in TD game is something new, should be more accessible in this game, cause every player would just build the towers with the parts from chest, and place it without thinking on his own.

At first just fix the bug with drag'n'drop and sounds playing after losing. :D

Really big potential to make something bigger, really cool concept.

Really liked the graphics, low poly rocks. Got to 110, game over is kinda spooky tho.

But it's getting harder later in the game with this perspective, not sure which one is closer. Maybe it's the problem with crow or butterfly, cause they are flying.

Counterclockwise and clockwise would work well on mobile.

Cool concept, easy, simple and fun to play. You should make some colliders under broken floor, so player can't get under it.