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A jam submission

Asteroid DestroyerView game page

A game for the Score Space Jam
Submitted by Indie Seal — 14 hours, 50 minutes before the deadline
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Asteroid Destroyer's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#652.4442.444
Theme#682.7782.778
Aesthetics#702.5562.556
Overall#712.5282.528
Gameplay#762.3332.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

If you posted a link to your game on twitter paste it here so we can retweet it!
https://twitter.com/alxitoanimatio1/status/1520993693234196480

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Comments

Submitted(+1)

the canvas size wasn't set right in the tutorial section I couldn't read the sides of the text, I couldn't understand what the game was about

Developer

Yeah, I realized when I published the WebGL Version, but didn't had time to fix it. And the next day, I couldn't fix it because I had school, and school ended after the submission time was over...  But thanks for playing, if you even played it :D

Submitted(+1)

The lens flare popping out of my screen looks cool. Gameplay-wise the concept is there and the execution is quite good, I hope you can continue working on this game into in final form. Congrats on your submission! ^^

Developer(+1)

Thank you so much :D, happy that the effects looked cool in everyones screen. 

Submitted

I'm really glad that you are happy. Cheers! ^^

Submitted (1 edit) (+1)

Hi! Just played your game. Here is some comments/feedback:

  • Asteroids are visually really cool looking. Definitely the best visual asset in the game. When asteroids are coming from multiple directions it really gives the feeling of danger
  • The gameplay concept was nice and the theme was included. The game lends itself very well to highscoring and I could also see this as mobile game. Well done!
  • As CodeRedYT also pointed out, I felt that the best strategy is to just surround the game with the magnets as shields which kind of takes off the point of them being magnets. On possibility for changing the rules of the game to drive player towards different strategies would be that when asteroid hits a magnet it also creates splash damage to nearby magnets or the earth if close enough. That would give the player the incentive to be more careful about where to put the magnets and to not put them immediately next to earth. If the point of the red growing area was to work to prevent this kind of situation, I would suggest that it starts already in a position that the magnets cannot be right on the planet or at least that it rises more quickly.
  • The choices between the magnets felt bit arbitrary. I did not know any reason to take one magnet instead of another one so I just used the most expensive ones until I ran out of money. Then I realized that the cheap ones can easily be used as shields and then I just started using those all the time. If you would like to add more option for the market choices to add the strategic depth in the game you could consider having magnets with different abilities in addition to different strength. To just throw some ideas: there could be repelling magnets that push small asteroids away (and slows down larger one) or magnets that explode when they hit with an asteroid, immediately destroying all nearby asteroids & magnets.
  • The character felt pretty hard to control. Especially on the air I felt that I could not really control the character at all, but it seemed to answer to all key presses pretty randomly. Not sure if I missed something with the instructions or if there was really something wrong with the controls.
  • Also, speaking of the instructions. After reading the tutorial texts trough there was no button to get back to beginning or start the game but I had to scroll back using the Backwards button. It did not feel very user friendly but it's obviously just a small thing.

Please consider trying out my game as well! If you end up playing it, I would really appreciate if you could write even a short comment about what you liked and/or considered to need improvement.

Developer (2 edits) (+1)

Thank you, this is some really great feedback, the magnets idea are really great, The player controller indeed is kinda bad, I didnt have time to fix it, the differences from the magnets are that they have a bigger range of view, in a way, so they can grab meteroids that are far away. Thank you so much, ill be playing your game. 

Submitted(+1)

Great game! The concept is pretty good, and I like the shop and how the magnets you buy increase in price as you buy them. The gameplay is pretty fun too, the idea of jumping above and around the earth, placing giant magnets is really cool!

However, very quickly I realized that the best strategy was to just place a ton of magnets directly around the earth, forming a kind of shield. I'm not sure if there are any alternative/better strategies, but that seemed to be the obviously superior strategy to me. Which is kinda unfortunate, because the game isn't anywhere near as fun if you're just walking around, placing magnets to form your shield without any jumping.

That being said, the game was still really fun! It seemed like there might be a leaderboard, but maybe it's not complete? It just said "new text" where the names and scores should be. Anyway, great job dude! This game deserves far more attention! 

Also, maybe you could check out and rate my game too?  :)

Developer (3 edits)

Yeah, the spam statregy is kinda the best, I didnt know how to stop players from doing that, and time ran out, which for me it was unfortunate, the leaderboard wasnt updating, im not sure why, but thanks for the great feedback, ill be checking your game, thanks! Edit: The thing you said about The New Text leaderboard I just checked and I dont know what happened, yesterday it was working. Ill try to fix that little error