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Gauss Effect's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #5 | 4.222 | 4.222 |
Overall | #13 | 3.611 | 3.611 |
Sound | #15 | 3.333 | 3.333 |
Gameplay | #22 | 3.333 | 3.333 |
Aesthetics | #27 | 3.556 | 3.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Pretty cool game! The mechanics were simple and well implemented. At first I was a bit confused about the purpose of the bullets, since they didn't kill or pull metal that far, but after a while I soon realized how smart it was to have a mechanic like that, so you could strategically place metal around you. Well done!
Maybe you could also check out/rate my game? :)
Game Fell and GamePlay so cool. I voted this game. Maybe you could also play and rate my game ? <3
Nice pixel art game, Splatter trails were awesome :D
Thank you! They're an absolute must have in a game about crushing enemies with large chunks of metal
The music and graphics of the game are amazing! The player decelerates really slowly (it slides a lot) which makes it a lot harder to control but makes even more fun and challenging. Awesome game man!
Nice gameplay! Music and art style are on point!
Great execution on the theme of magnetic. I liked the controls and the art style. The music was really killer and I loved the guitar tone. The effects added a lot of good juice that made the core gameplay loop very satisfying. The enemies were a little bit thin at the beginning but as the arena got bigger with more enemy entrance points this became a nonissue. Overall I really enjoyed the game!
Thanks! The music was made by David KBD so I recommend you check out some of their other tracks. I didn't have much time left to balance the enemy spawn rate so I'm glad it worked out to be an enjoyable experience in the end!
Interesting concept and addictive gameplay :)
Amazing concept, and smashing the enemies feels so satisfying with the blood and particle fx. The slippery movement was challenging, but in a good way.
Glad you enjoyed! The slipperyness wasn't fully intentional, I just couldn't figure out how to increase velocity dampening😂