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WhoReallyCaresGames
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I got a lot of good Mick Gordon and Schism by Tool vibes which I really like. I think the song is really good at building up to something but it never feels like it resolves anywhere. I think a change to a more simple chord progression at some point in the song would help to mix it up and give resolution to what the riff you have is building to but never reaches.
Overall I think these tracks are really good but they feel pretty disconnected from the theme and don't have a lot of elements I would associate with Cyberpunk. While the melodies and rhythms are all really good the timbre of most instruments sounds a bit too analog or something from a Sega Genesis game. I think Interrogation works the best with the theme and would be a good track for a game. The accordion style sounds in other tracks could be replaced with more lush pads. Like, 2150 Noir sounds really good and I think your tango influence is a great idea but the instrument choice is off. I really like it though and I think it's a great submission.
I think both versions of the song are pretty good. They definitely feel cohesive in themselves and they have interesting ideas and interesting timbre of the individual parts. While I think the individual instruments have a lot of effort put into them, and I could easily zone out to either in a menu while adjusting game settings or hearing these coming from an in game radio, I don't think you expanded on the ideas available in terms of composition. The songs are very static and dwell on the same repetitions for a while without providing much more than just a minor change up in beat or ambient tones. The DnB Mix definitely could benefit from some well placed rising tones and changes to the otherwise staccato bass line. If you wanted to keep the bass staccato throughout, some more varied melodic sections playing over it would have helped. Overall, good job though!
Great transitions from section to section. It sounds super cohesive and you mix up the ideas you have in super interesting ways. I especially liked the more mellow section at the end with the return to the chorus. Very well mixed, had a great beat, and the subject matter of your lyrics were on the nose for the genre. Awesome job!
https://whoreallycaresgames.itch.io/nostromo
I am currently in between projects and I am considering picking up and updating my roguelike Nostromo. It was originally made for the 7DRL. I am considering working on the project again and I would like some feedback on where I should focus my attention. I am particularly interested in hearing about:
- Xenomorph Enemy AI
- Other possible enemies
- Inventory system
- Hack and Slash Gameplay
I would like to hear about features to mold the game into a more traditional roguelike while still keeping the Survival Horror twist to the formula. If anyone has any feedback I'd really like to hear it!
Thank you!
WhoReallyCares
Tutorial was a great help! The game overall was really well polished and worked super smoothly and intuitively. I think there is definitely more room for improvement of the combat as it's a bit simplistic and the consequence of losing an individual battle per agent does not feel that important. Overall great job! Really liked this game!
Cool concept and a relaxing experience. I think the game is a little too forgiving and could use some more difficulty. Something like the snowflakes freezing you end ending the run. Alternatively, the movement mechanics or wind could play a bigger role in the difficulty. I think this is a great concept and a good execution on the idea. Good job.