Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

WhoReallyCaresGames

139
Posts
2
Topics
22
Followers
59
Following
A member registered Dec 26, 2021 · View creator page →

Creator of

Recent community posts

Just uploaded a video for you!

This 8-bit style music pack features FIVE original songs for a total of over TEN minutes of music! Check out the songs on Youtube!

The assets are provided in both WAV and MP3 format and shorter versions of each song are also provided.

Check out the links below!

https://whoreallycaresgames.itch.io/8-bit-style-music-pack

Awesome! I love the pop-jazz feel on the songs and the melancholy and quirky tones on Aquarium. I could see this working really well on a game like Yume Nikki.

Cool ethereal synth and really like the melodies you wrote. Really sweet!

Love the drums. I think the bright tones you used would fit really well into some kind of action platformer or racing game. I really like the big build up near the end. Awesome job!

Super fun tracks! Really impressive work for a jam and art looks great. I'd love to play a game with this in the soundtrack.

Awesome! I really like the breaks and inclusion of gun sound effects.

Really cool, this would make for some awesome room ambience in a cyberpunk game.

Really cool ambient submissions. I could see these working well in some kind of RTS or point and click adventure game. Great job!

I really like the variety and The Underground track is really dope.

Super cool use of glitching and sick beats.

I got a lot of good Mick Gordon and Schism by Tool vibes which I really like. I think the song is really good at building up to something but it never feels like it resolves anywhere. I think a change to a more simple chord progression at some point in the song would help to mix it up and give resolution to what the riff you have is building to but never reaches.

Overall I think these tracks are really good but they feel pretty disconnected from the theme and don't have a lot of elements I would associate with Cyberpunk. While the melodies and rhythms are all really good the timbre of most instruments sounds a bit too analog or something from a Sega Genesis game. I think Interrogation works the best with the theme and would be a good track for a game. The accordion style sounds in other tracks could be replaced with more lush pads. Like, 2150 Noir sounds really good and I think your tango influence is a great idea but the instrument choice is off. I really like it though and I think it's a great submission.

The bad mic was intentional. I was experimenting with some EQ effects in there to give a more lo-fi feeling.

Thank you! I definitely agree with your feedback. I was going to try and work on that more this morning but overslept! I was going for a bit overwhelming but I definitely could have dialed it back.

You must be a robot to crank all that quality!

Really dig the tone on the guitar but like Rihards said the bends are a bit out of tune. Otherwise it all fits together super well and I really love the art.

Sorry, Ostinato not staccato. It's getting late where I'm at.

Sick beats and slick arp and lead lines. I really like how you mix up the arrangements to build up tension and release while still using the simple elements you set out. I really dig the NES style too. I'd like to play an Excitebike style game while listening to this.

Definitely sounds like it would fit the game you described. There are a lot of great ideas in the track and it stays fresh throughout while being unobtrusive which I think is important for games. I especially like the original concept and you nailed the exploration game vibes.

I think both versions of the song are pretty good. They definitely feel cohesive in themselves and they have interesting ideas and interesting timbre of the individual parts. While I think the individual instruments have a lot of effort put into them, and I could easily zone out to either in a menu while adjusting game settings or hearing these coming from an in game radio, I don't think you expanded on the ideas available in terms of composition. The songs are very static and dwell on the same repetitions for a while without providing much more than just a minor change up in beat or ambient tones. The DnB Mix definitely could benefit from some well placed rising tones and changes to the otherwise staccato bass line. If you wanted to keep the bass staccato throughout, some more varied melodic sections playing over it would have helped. Overall, good job though!

Great transitions from section to section. It sounds super cohesive and you mix up the ideas you have in super interesting ways. I especially liked the more mellow section at the end with the return to the chorus. Very well mixed, had a great beat, and the subject matter of your lyrics were on the nose for the genre. Awesome job!

Chord progressions and arps are super cool. I like the retro game style with the classical inspiration. Super fun. I could see this working for some kind of side scrolling beat-em-up like Golden Axe. 

I really liked both tracks. The guitar work you did was really cool and you definitely got a unique sound that fit the theme surprisingly well. The tracks also would fit in perfectly for the type of game in the description. Great job!

Love the build up and release going on here. Tons of great stuff going on and really love when everything drops out and comes back in, really caught my ear every time. Great track!


RIP Best Girl

Love the amens! I really need to get a set up so I can record guitars like that. Love the melodies and everything! Awesome Track.

What a great groove! The melodies and timbre on those lead lines and the bass really work well together and you really fit a lot dynamics into a really catchy song. I had a lot of fun listening to this song!

Really great melodies and movement. A fun romantic song.

https://whoreallycaresgames.itch.io/nostromo

I am currently in between projects and I am considering picking up and updating my roguelike Nostromo. It was originally made for the 7DRL. I am considering working on the project again and I would like some feedback on where I should focus my attention. I am particularly interested in hearing about:

  1. Xenomorph Enemy AI
  2. Other possible enemies
  3. Inventory system
  4. Hack and Slash Gameplay

I would like to hear about features to mold the game into a more traditional roguelike while still keeping the Survival Horror twist to the formula. If anyone has any feedback I'd really like to hear it!


Thank you!

WhoReallyCares

Neat idea. I don't think it would be helpful to reiterate other problems people have given feedback on but all the UI and art were well done. Good job!

Fun game, graphics were cute but controls were unresponsive. Good effort and keep up the good work!

Tutorial was a great help! The game overall was really well polished and worked super smoothly and intuitively. I think there is definitely more room for improvement of the combat as it's a bit simplistic and the consequence of losing an individual battle per agent does not feel that important. Overall great job! Really liked this game!

Great animations and the jump mechanic felt really well polished. The falling was a bit unforgiving though. Overall good job!

Cool concept and a relaxing experience. I think the game is a little too forgiving and could use some more difficulty. Something like the snowflakes freezing you end ending the run. Alternatively, the movement mechanics or wind could play a bigger role in the difficulty. I think this is a great concept and a good execution on the idea. Good job. 

Very cool. Reminds me of old school flash games!

Interesting mechanics but the volume is a bit loud. I liked the big worm too.

Great execution on your idea. I had a lot of fun playing it. The difficulty ramped up well and I felt like I was given enough time time to figure out what was going on before things got really difficult! Good job!