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BlackGem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #26 | 3.250 | 3.250 |
Aesthetics | #39 | 3.083 | 3.083 |
Gameplay | #40 | 2.833 | 2.833 |
Overall | #47 | 2.792 | 2.792 |
Theme | #79 | 2.000 | 2.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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BlackGem absorb light become YellowGem. Plant man absorb light can photosynthesis to recovery hp.
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Comments
Nice game, but the controls are a bit rough, Dash and Roll didn't work for me, I like the environment, oh and sometimes I die for no reason, anyways good job and keep it up!
thx! Dash and Roll need unlock from AbilityPanel. I've just added button tips for Roll and Dash to the game intro, thanks for playing and feedback.
I like this game but the balancing and bugs are too much for me, so I've given up. I want to come back to this game when it's a bit more polished, so hopefully you keep working on it. It seems right up my alley in terms of gameplay. Can't believe you got this far in only three days. Good job!
thx ! I'll polished after end this gamejam for fair. I'll improve game according to your suggestion. thx very much!
You're awesome!!
The one that got me really bad was if you hit a spike it sometimes just teleports you into it 3 times and kills you, so all spikes are a death sentence haha
I planned so much of the game that I didn't finish it, and I only had three hours to polish it, and the game was so hard that I didn't beat the level until the day after I submitted it, haha. I first enjoy others' works, rest enough, I will continue to fight!
Hahahaha that makes me feel so much better about not being able to finish my playthrough XD
I think if the game is really hard, it makes the streamer perform better in their livestream or video because they have more time to challenge the level over and over again, and of course they suffer a lot because of that, ha ha ha, I'm a bad guy.
I like the style! Good job ;)
+: music and sfx
-: the vibe is kinda dead because you can see the end of the map
(also lags in webgl at least for me)