i just threw a shit ton of knives on the walls for protection
krengdroid
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great verticality and character upgrade system, also liked the enter the gungeon-type entrance
combat and the dungeon shape could use some polishing, maybe guide the player a bit more using the environment (ngl was getting confused at times but could be just me) but otherwise had nice visuals and was nice overall, good job participating
we need just a lil guy who can draw some sprites. perhaps make a couple models? were a team of 2 beginners in the gamejam sense.
you can check out my games at https://krengdroid.itch.io/ (im gonna be a producer but could do coding for the project as well)
p.s. shoot me a dm on discord - krengdroid
heyy, good job! thoo i think its a lil too stiff rn, you could remove the indication of weaknesses and what the cards target and let the user understand that through text. then, you could make the amount of damage higher so you dont always know exactly what card to play but when you get it right, its a big chunk of health taken
well anyway only redditors would rate this low cuz the storyline is funny af
mann im sorry but i gotta be honest its really beginner level
heres a few things you could do:
- create or generate a pallet of colors for the art, then draw using those (theres free generators like coolors.co)
- make all of the textures with the amount of pixels proportionate to the size of the object you have in mind
- look up pixel perfect art in unity (or heres one nice video www.youtube.com/watch?v=5jbgT25fc-0&)
- make smoother controls (something like this www.youtube.com/watch?v=whzomFgjT50)
from there just watch some tutorials like brackeys and most importantly experiment
good job joining the jam tho, continue working and youll get even better
you know its bad when its not winter but your willy is already chilly... but ye seriously the games real cool sad that you got so late
(heres mine btw https://itch.io/jam/mini-jam-140-dungeons/rate/2247197#post-8541611)