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Philbert's Rampage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #70 | 2.000 | 2.000 |
Sound | #72 | 1.545 | 1.545 |
Gameplay | #75 | 1.909 | 1.909 |
Theme | #77 | 1.455 | 1.455 |
Overall | #77 | 1.727 | 1.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the art and animations
But I feel like I have to get hit in order to hit the bats.
the attack only works when they're super close and I'm walking in their direction feels a bit unfair.
I can tell you can hit and walk the other direction right away but it feels a bit janky.
Good job though its a nice idea.
I'm quite confused, I feel I'm doing it wrong, I can only attack when the bat thing is destroying my slime's **s :(
Cool pixel art and attack animation but the attack is too short to hit bat before you get damage. No evolution or i miss it ? (we have a level but what it mean ? range ? attack speed? move speed ?).
Cool music. Don't like that I can attack only if an enemy is nearby and already hit me.
I got the mechanic to hit and not get hit after a few tries. It was fun nice work!
really cool! the hitboxes felt unfair at the start but it was weirdly fun trying to just barely get close to them and then run away. the art is charming and its impressive you managed to implement the online leaderboard. i think the hits lack a bit of impact or effect but otherwise a very fun game. i would love it if you could rate our game too (:(:(:
Good game nice work on the 2.5D I like that style.