And if so, what was your game like before, and whats it like now?
My original momentum game was a top down space game, where you tried to collect score tokens, and fuel, while burning as little fuel as possible, using gravity to your advantage.
I learned on the second day that the theme had switched, and started to work on my new game Oh no! Mutants! right away. Well, after a walk, and a snack. It's a first person shooter, where you try to get a high score by killing as many mutants as you can, before they overwhelm you. The things I made for the first game that survived the transition, are the spaceship model, UI buttons, and the stars. By the time I saw someone had said we didn't need to restart with the new theme, I had already set up my character controller, and modeled, textured, and animated the mutants. So I decided to stick with it, rather than switch back to momentum.