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notarvis

40
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A member registered Jun 18, 2021 · View creator page →

Creator of

Recent community posts

Hey all!

Good  luck on your projects, can't wait to play them all.
I like joining jams spontaniously so I just wanted to announce my presence here and announce Ill be streaming the game creation process starting 8:00 am ( UTC ) :P  

www.youtube.com/@nutarvis


if anyone else likes joining jams spontaniously and to stream, hit me up :D

Thanks!
The physics are a broken mess so you were probably using it right :D

Yeah I thought about that too..

I think I did know the theme was momentum but missed the theme change which kind of confused me :D

Ohh.. thats what happened. I realised on the last day that the theme had switched and was confused...

Never heard of the game, but the name and mechanics match :D


I was going more for tetris + that one game on old nokias where you had to make a huge tower  Youtube link to the game

I  played.. a bit too long..


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hope you used delta time if you made your own timer function :D

Last played the game exactly 69 days ago and it has gotten such a nice visual upgrade as well as theres now a save + load system. Good job man :D

Yeah, more upgrades would be nice. By unique textures I did mean balls that are above the $100 dollars. Will be following and getting addicted to this game in the future :>

Wasted a good 30 mins on this game.

Unique idea and nice visuaisation, but some things that I disliked:

1) There were only 3 upgrades, would love an upgrade, that lets me upgrade / change the weight of the balls on one or other side ( for increased luck to get on 10, 5 and 2x )

2) the upgrade costs went up way too high. Instead of me being able to buy more and more upgrades, the rate at which I could buy increased and then quickly decreased. I would change up the math you used to create the prices.

3) Would love more balls with unique textures :P if you could make a scrollable tab similar to cookie clicker, that would be dope asf.

4) saves :D

I sometimes come back to this project and cringe at how bad of a job I did :D the art is fantastic, but the programming isn't. How hard was it for me to make simple animations, make a movement script and a killing of people script.

Hello! Thank you for trying out the game and for commenting! 

Yes, you can only shoot from the shadows. In the beggining of the game in the main menu there is a "how to" button that is a "toturial" ( just an image that explains the basic story, controls and the shadow mechanic ).

Hey! Thank you for trying out the game and writing a comment!

Yup, I wanted to implement an i-frame, unfortunately, though, I overslept today and had 2 hours to fix like 3 major bugs, but oh well.. my first game on godot and first game in like 2 years, so I am happy! :D

I didn't name the upgrades based on Isaac, but I think subconsciously I must have, because now that I think about it, 100% isaac upgrades :D

Thank you very much! <3

The moving around furnite idea sounds like a fire upgrade actually, if and when I continue working on the project I will 100% add it, thanks!

I really enjoyed this game! It fit the theme and was fun to play and explore! If I had to change anythingh though, I would improve the art ( make some turning animations and such ) and make the hitbox smaller ( because sometimes I got stuck on zombies since the hitbox is full height for both )


Overall, great job man!

This game is fun to play, but I don't really see the theme being used here. Overall the game is enjoyable though, played a few games and got a score of 15 :D good job!

Just played the game.

Playing around with the doors was fun and the art is fantastic! However I was a bit confused on what the game is. I played for around 8 minutes and got like 5 doors? Threw them away and the game restarted from the beggining and nothing else happened. Cool submission though!

Hey! Just played your game.

I liked the art it was cute and simplistic, very nice :D

the gameplay however was a bit short, there were only 3 buttons to click and each one of them was an instant game ending choice. However, I stilled enjoyed it and the jumpscare at the very beggining was unexpected and loud, which really scared me :D

haha thanks

Yeah.. they already lost the users trust.... force them to not only roll back the changes but make the free tier better and I'll think about it

Whats the chance I finish and polish up my game in 2 hours? :D

Hello
Cool game

want more

umm that is 100% intentional... just like the main game of inspiration ( heroes of might and magic )

Youve probably heard this a lot, but Ive played homm3 for my whole life of 19 years and you have my 100% support. I never buy games because I know Ill get bored of them, but with this game, I can guarantee you a sale when it fully comes out! good job

Thats a very good suggestion for future 2D games, thanks! :D

(deleted one of your comments because it was duplicate)

thank you! Yeah, I didn't have a lot of time to do game balancing and decorating because I was new to 2d and animations, so getting that right ( its still not 100% ) was hard :D

Thank you, appreciate the positive feedback! :D

in the last 3 days Ive had around 10 hours of sleep all together :D anyone else just couldn't sleep and was thinking about their game at night or just me?

The controls for me were a bit hard, but the game is amazing, the sound and graphic design are both good and gameplay feels smooth :P

The idea is there, but in the execution theres alot of stuff lacking in my opinion, I like the idea though!

Hey man, the game is very buggy  ( sound is glitching out, the movement wont properly work ) I think you mightve done something wrong when exporting

Solid game, very hard to believe it was made in such a short amount of time because of the polish! Good job!

Very fun game, it definitely lacks some polish though, the idea of you not being able to go through portals unless youre that color is fun and unique ( as far as I know ), overall very SOLID submission :)

very polished and nice game, Im calling it, this will defo be in the top 5 games :D, personally I felt like the timer was too stressful but that is just my own fault!

Cool idea, didn't understand what I had to do at first but it became clear later. I would say it needs a bit more polish, but other than that I think it was cute :)