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A jam submission

Fully ChargedView game page

Test your timing skills!
Submitted by devlemma (@_devlemma) — 52 minutes, 43 seconds before the deadline
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Fully Charged's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#63.6233.800
Gameplay#362.6702.800
Overall#462.3842.500
Aesthetics#541.9072.000
Sound#601.3351.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Hey there my friend, nice game you have over here! :)

As others said, it would be nice to have some visual/sound feedback when you move over the batteries and when you are charging it (not showing the charge but that you are in fact charging it) to make it more responsive, adding a chill relaxing background music would make this simple game an award winning one for sure!

Think about it, aside from sounds and visual feedback, replace the bateries for common house items like: cellphone, ipad, speakers, tablet, smartwatch, anything you can find on your home! ;)

Keep the good job and thank you for your great game!! c:

Submitted(+1)

I the past so many jams, I've set out to make "something simple that is still fun" but I always fail. But you, my friend, did it so I applaud thee. Very simple yet awesome mechanic. Good Job.

Submitted

well thought mechanics 

Developer

Thank you!

Submitted

Its a cool idea, but some visual interactions/reactions would be cool. Felt too static for me... Nontheless a cool concept and a very different take on gameplay!

Developer(+1)

Thank you! That is something I wish I had gotten to add. I had lots of ideas but time got away from me.

Submitted

It's an interesting idea, but it's not entirely clear what the percentages are written on the batteries before you start holding them with the mouse.

Developer

Thank you! I wanted the batteries too start at different charge levels to add some variance to the difficulty. That is something I should have made clear.

Submitted (1 edit)

Cool idea. 

I think there is a (minor?) bug: to charge to the 100% one battery, you actually need one second more than the one indicated on the bottom part of the battery. For example, if there is "3 seconds", you actually need to hold the mouse button for 4 seconds to get that 100%.

Developer

Thanks for the feedback :)
I don't think it's a bug but more an issue that I never show what time you got. I think some form of player feedback is needed to help gauge the timer and improve each time. Something for me to learn from.

Submitted

It needs more content, but the game was cool

Submitted

It needs more content, but the game was cool

Developer(+1)

Thanks! I had a lot more I wanted to get done but time got the best of me. Maybe after the Jam I'll add to it.

Submitted

When you add it i would like to try it

Submitted

Cool game! Took me a while to understand how to play, but maybe I'm just stupid

Developer

Thank you!
I could have made it a lot clearer, but I'm learning. Thanks for playing :)