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Terrene's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #6 | 3.203 | 3.333 |
Gameplay | #10 | 3.203 | 3.333 |
Aesthetics | #11 | 3.683 | 3.833 |
Overall | #13 | 3.122 | 3.250 |
Theme | #30 | 2.402 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The game looks all right and I think has some interesting gameplay, but I couldn't figure out how to build a refinery and needed quite some time to find the trade menu - the description is a little brief in that regard. Also knowing how much you need for the rocket silo would be great.
I like the sounds and music, and the impact animation is also nice.
Thanks for playing! All of the item costs are listed in the description box of each building, and you can navigate the build menu with Right Click.
i love this game :))
The game looks and sounds nice and the gameplay is alright... I think? The game really needs some instructions in my opinion. I had no idea what I was doing while I was playing. I just harvested all the trees and built Farms, Mines and Factories everywhere whenever I had the money. I didn't even realise you could trade until just a few days until impact. Am I supposed to buy those materials to make a rocket? What do the three different facilities even do? If the game has any sense of direction it's hard to get to grips with.
Despite my problems with the game, it's clear you put a lot of work into it and it's turned out pretty nice. Good job!
Thanks for playing! I ran out of time to make a tutorial, but I think the game really does need one. I had initially hoped to make the game focused more around resource management rather than trading, and buildings were originally going to cost resources rather than cash. But due to time limitations, I figured that if I at least got something playable out it'd be better than nothing at all.
Yeah, I know the feeling. I always start with a clear idea in my head and then end up having to cut more and more out as the jam goes on and I start running out of time. You've done pretty well considering the small timeframe though! :)