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Thanks for playing! I ran out of time to make a tutorial, but I think the game really does need one. I had initially hoped to make the game focused more around resource management rather than trading, and buildings were originally going to cost resources rather than cash. But due to time limitations, I figured that if I at least got something playable out it'd be better than nothing at all.

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Yeah, I know the feeling. I always start with a clear idea in my head and then end up having to cut more and more out as the jam goes on and I start running out of time. You've done pretty well considering the small timeframe though! :)