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Salvation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #96 | 2.654 | 3.250 |
Sound Design | #106 | 2.041 | 2.500 |
Enjoyment (Best Game) | #109 | 2.041 | 2.500 |
Story | #119 | 1.429 | 1.750 |
Horror | #121 | 1.633 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The little ghost buddy is adorable :D I want one, haha, very cute!
I wasn't really sure how to finish the game. I managed to outrun the dark wall, get rid of the walls in the way, and use the ghosts powers on all the obelisk thingies + get rid of the little creatures, but I didn't know what to do after that, so I guess I must be missing something! I ran around trying to figure it out, but I'm not so good at stuff like that, haha, so the dark wall caught up in the end x3
Looks very pretty anyhow! It's a cool idea :3
I liked how the ghost companion tried to be serious but the main character just didn't have much to say in return at all. The ghost was pretty cute too! Reminds me a bit of that new NieR game coming out on mobile.
As for gameplay, I feel like either the dark wall moves too fast or the obelisks/wall thingies take too long to clear. The balance there might be a bit off for someone who hasn't really played the game yet. The enemies were satisfying to hit when you aim at them correctly, but they're so small that it's a little annoying. I feel like you could introduce bigger enemies in the beginning, and then slowly roll out the little guys later on, just to ease players into the mechanics better.
Balancing issues aside, the game was pretty fun! The dialogue was fun and I really dig the visuals! Good job!
Wasn't sure on where to go once I got ahead of the dark-wall. Cool atmosphere though and I liked the intro cinematic, as well as the particle FX. The ghost's mechanic is pretty brutal!
I like the ghost friend kind of thing.