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Melancholy Marionette

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A member registered Sep 06, 2016 · View creator page →

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(2 edits)

(copying my reply -with a couple of edits - from the other thread in case anyone happens to see this and has a similar problem with their computer)


Since I see you posted a similar thing on another project of mine, I can only assume there's something your computer really doesn't like about games made using Naninovel in Unity :(


What that could be I have zero idea without troubleshooting, and that would sadly be impossible at the moment as I am too unwell to get on my PC. It would also require me to export and send to you a separate dev build of the game for you to send me any error logs that your computer generates, so quite longwinded >.<


I know it's not helpful to say, but plenty of other people have played this and The Hostage from start to finish without any issues at all, so it must be something specific to your device :(


I appreciate you checking out the games regardless! I'm just sorry that they don't seem to work correctly on your computer for whatever reason cos that sucks for both of us T_T


That's  just one of the woes of everyone having different devices I guess. I know everything I make works on both my PC and on the family potato laptop (albeit slower loading on the potato) cos I test stuff for ungodly amounts of time before releasing, but that doesn't mean the games will run perfectly on every device out there, unfortunately. 


For big companies, it's not so much of an issue cos they can get a whole team to troubleshoot, but I'm just one person making games as a hobby x3


There are a billion different reasons that a PC could fail to run a game properly. I've come across a fair few bugs in other people's indie games I've played. Sometimes, I'll download something that has no sound at all, even though I've seen video playthroughs and know the game has sound. I know there's something my PC doesn't like about the game for there to be no sound for me, but I have no way of knowing the cause, and the dev wouldn't stand much of a chance of figuring it out without going through time-consuming tests.


Computers can be a nightmare sometimes >.<

Yeah, sadly that was an old Naninovel bug (which has since been fixed at least :3) that shouldn't be a problem once the game is updated. It's just that exporting an update with that fix in isn't an easy task >.< 


If it were quick to do, I'd release an update of the demo that fixes that issue + some other UI-related gremlins, but the version of Naninovel that the demo was made in is so incredibly out of date now that any update will break most of the code in the demo T_T


Basically, I will need to start the game from scratch with the latest version of Nani. But I don't feel that's worth doing until there's more actual content to add story-wise. So, for now, the janky demo will have to suffice x3 Sorry aboot that! And cheers for checking it out :3

(2 edits)

Since I see you posted a similar thing on another project of mine, I can only assume there's something your computer really doesn't like about games made using Naninovel in Unity :(


What that could be I have zero idea without troubleshooting, and that would sadly be impossible at the moment as I am too unwell to get on my PC. It would also require me to export and send to you a separate dev build of the game for you to send me any error logs that your computer generates, so quite longwinded >.<


I know it's not helpful to say, but plenty of other people have played this and Darling Duality from start to finish without any issues at all,  so it must be something specific to your device :(


I appreciate you checking out the games regardless! I'm just sorry that they don't seem to work correctly on your computer for whatever reason cos that sucks for both of us T_T


That's  just one of the woes of everyone having different devices I guess. I know everything I make works on both my PC and on the family potato laptop (albeit slower loading on the potato) cos I test stuff for ungodly amounts of time before releasing, but that doesn't mean the games will run perfectly on every device out there, unfortunately. 


For big companies, it's not so much of an issue cos they can get a whole team to troubleshoot, but I'm just one person making games as a hobby x3


There are a billion different reasons that a PC could fail to run a game properly. I've come across a fair few bugs in other people's indie games I've played. Sometimes, I'll download something that has no sound at all, even though I've seen video playthroughs and know the game has sound. I know there's something my PC doesn't like about the game for there to be no sound for me, but I have no way of knowing the cause, and the dev wouldn't stand much of a chance of figuring it out without going through time-consuming tests.


Computers can be a nightmare sometimes >.<

Cheers for checking it out :3 Even if I wasn't satisfied with how it turned out in the end, it still makes me happy if anyone can get some enjoyment of some kind out of it :D


And sure! Now, cos it's been a long time since I wrote this, I can't remember 100% exactly what I was thinking with that ending, but I'm 99.9% sure I meant it as the MC being turned into literal fertiliser x3


Just one of those crazy sorts of dystopian things where those in charge want to ensure everyone in society is contributing in some way, so if they deem that a person is no longer useful alive, they will have them melted down to use them as human mulch/fertiliser for crops that will eventually feed the rest of the population >.<


Soooo, yeah, that's quite grim I guess x3 I feel like maybe I should've written 2 different fertilisation endings though where 1 was as I just listed above, and then another where MC is used in a more sexual way to contribute to society xD


Thanks again for playing! :3

Hey hey! Glad you think it looks worth checking out :3


Unfortunately, even though I would really love to have this and all of my other projects on Android, I just don't know how to get them to work on Android T_T


I tried in the past, but every build I made just resulted in my phone displaying a blank screen even though the software told me the builds were successful :(


I don't really know what went wrong, so I'm either gonna need someone to teach me how to do it right, or try again sometime now that I have a different PC and hope that I can get it to work at some point x3


I think it would take quite a lot of time because not only do I need to figure out how to make builds playable on Android, but I'd likely also need to adapt the UI to work better on a mobile screen >.<


So while it's something I definitely want to do in the future, it's not likely to be any time soon since I don't know how right now :(


I'm sorry that's not very helpful >.< A few people have mentioned that some of my games work on emulators on Android phones, but as far as I'm aware, they don't run that smoothly on emulators and can crash randomly. I just thought I'd mention it in case it's something you wanted to try.


Sorry I couldn't be of more help. I really appreciate your interest in the game though :3

Thanks so much for checking out both of em! And for the luck too cos I will definitely need it x3


Glad you had fun with them :3 I don't know if some of the other stuff I've made will be your cup of tea or not (mostly yandere vibes in them or horror of some description, haha), but feel free to check out my other projects in the meantime cos it's gonna takes me aaaages to get the full version of Darling Duality finished >.<


Thank you again for the kind words and checking out my games <3

Thanks so much for checking it out! And for sticking around to see all the endings :3


I'm still hoping to remake this someday in the engine I use now since the one I originally used to make this was a bit clunky, haha. Not sure when I'll get around to it, but I'd like to have it on Steam someday.


Cheers for all your kind words <3

Sorry I'm so late to see this, but that's awesome :D I'm glad if it happens to fit well with whatever you're creating! I'd love to see the end result whenever it's finished if you don't mind sending a link to the project :3


If the jam is still ongoing and you're still working away on your entry, then good luck & I hope you're having fun with it! And if the jam is already finished, I hope ya had a blast taking part :D


Also, that's super sweet of you about prize money :3 I've entered a few jams with cash prizes in the past too, but I'm always convinced I will never win in a million years, haha. But it's fine cos I join jams for the fun of it anyhow. I'm a bit too obsessed with joining jams tbh x3 it keeps stopping me from making progress on my longer projects!


Happy jamming <3

I'm extra slow to reply this time cos I still haven't been back on my PC with all the October shenanigans x3 Halloween might be over now, but I've got a mountain of housework and other chores to catch up on before I can actuallu return to projects cos the house is a dump after being neglected for a month, haha.


It's funny cos I used to prefer the more dominant and cruel kinds of yanderes, but over time, I've come to appreciate the sweet ones much more :3 Aaaaand, in some ways, they can be even scarier than the more aggressive ones! I definitely think Tomomi turns out more terrifying in the end xD

My brother is also the same x3 He'd love to try voice acting, and he has this epic talent that he seems to be able to mimic pretty much any voice he hears, so I imagine he could come up with some cool voices for characters himself,  but he's super duper shy. Both of us have said if we ever had our own places, we'd give it a shot, haha.


But yeah, trying to record spicy stuff if family is around is just awful xD


Maybe someday we'll all have an opportunity to explore VA stuff more :3

Hey hey! Sorry my reply is so slow >.< I've been super busy with irl stuff all of October and haven't had a chance to go on my PC still (typing this on my phone while waiting at an appointment x3)

Firstly, thanks so much for checking out some of my games, and I'm glad you were able to play others without problems :3

Mac is a complete mystery to me as I don't own one or know anyone who does that I could borrow from to test stuff >.<

BUT... you're definitely not alone cos I've had Mac users in the past state various steps they've had to do to get different itch games to work while others seem to have no trouble.

It got to a point where I made a big list of everyone who commented and turned it into a megapost :3 I list it on all of my game pages, so you might have even have found it yourself by now, but in case not, it's this one here:

https://melancholy-marionette.itch.io/darling-duality-winter-wish/devlog/227880/...

Honestly, none of what's written there means anything to me, haha. But with you being a Mac user, hopefully, at least something on there will make sense to you and will work! :3

Thanks again for your interest in the game <3

Oh, man, I wish the geese had something to do with it x3 I think I remember what it is, so I'll put it below spoilers :3 Thanks so much for checking out the game and taking the time to complete the random side stuff like this <3

SPOILERS










It sounds like you pretty much did most of the steps. I know you said you listened to the audio clip, so I don't know if you will have also done this, but as far as I can remember, you need to download the audio clip and reverse it to hear the true message.

BUT... to be honest, even if you do that, it's still somewhat difficult to hear the password being spelled out >.< It's probably a pain in the butt to sit and listen to, and it makes the tiniest bit more sense if it's a word heard before in a bonus section of a couple of my other games. Just in case you wanted to try and get it yourself, I'll put it a little below.





Hoping my memory isn't betraying me here since it's a long time ago that I made this game, but I think it's:

Anathema

I can't remember if it needed to be typed exactly like that or with all caps/all lowercase or anything like that though >.<

Cheers for checking it out :3 I'd love to explore a similar sort of relationship or concept in greater depth with different characters or something cos it was really fun to work on! I was just restricted with this particular story cos of the limitations of the game jam x3 but I'd definitely like to make something longer with similar vibes sometime!

Super glad to hear it :D Thanks so much for taking the time to check it out & linking the awesome video ^-^ Really appreciate you playing this one too <3

I am always missing things myself x3 I am forever behind, not just on my own projects, but on everyone else's projects that I'm following and want to play, haha.

I haven't even been at my PC at all since the end of September cos October is my super busy month for irl spooky stuff x3 but I am also ill, so I have no energy to go on my PC when I'm home >.<

Hope you are well and having an awesome October so far though :3

I'm so glad you think so <3 It was very soothing to make :3 I hope you end up enjoying the game if/when you get round to playing it!

The Tunnel Vision OST is out now on Spotify too, but I haven't had a chance to actually make a post about it yet x3

That is how I feel about pretty much everything when I realise it's out cos I follow loads of stuff that looks interesting, but then I do an awful job at actually keeping up with news related to it all, haha. I'm forever kicking myself about finding out stuff too late x3

Hope you end up having fun with volume 02 whenever you get round to playing it :3 I personally prefer the vol 02 characters and scenario! Mostly though, I just hope it isn't disappointing xD

Glad you enjoyed the demo :D Thanks so much for checking it out!

It's a little rough around the edges & there are a bunch of things I'd really like to fix, but I will already need to remake the demo content from the ground up cos all the updates to the engine will have broken everything by the time I actually finish the game x3

Hehe, gotta love the softbois x3 Whether or not Castor stays one or becomes more of a monster will be down to your choices in the full game :D

Unfortunately, development on this is waaaay behind while I finish some other shorter projects first >.< but it will be finished eventually. I'm just not entirely sure when at this point. I'll be sure to post a proper update once I'm actively working on it again though :3

Thank you for checking out the demo & for the kind words of support! <3

I'm so glad you had fun with this one too! Really appreciate you checking out so many of my games and leaving so many sweet comments :3

I'd say Tomomi/Takaaki is my favourite too out of the ones here, haha. Saeka/Sakae is just too much of an asshole x3

Cheers for checking out this one too! :3

Sometimes I think I could do with having a synthetic of my own as well x3 

I'm glad you still enjoyed the character of ELLA even if I was personally unhappy with how it all turned out as a whole :3 

If it weren't for my anxiety, I would love to be able to have a proper go at voice acting x3 I just can't get into it when I have no privacy in the house though :( It's too embarrassing trying to record stuff when I know my brother will be listening and taking the piss outta me >.<

Thank you again for all your kind words :3

So glad to hear it & thanks so much for checking it out ^-^

Also thank you for the well-wishes too! I'm chugging along, but I haven't been able to make much progress with anything since the end of September >.< Partly cos October is my busiest month of the year for irl stuff (scare attractions are one of my special interests, so October is the only month of the year I tend to go out a lot, haha), but also due to physical illness and general depression :( I'm hoping things will pick up soon!

Thanks so much for the support :3 it means a lot <3

Thanks so much for checking out this one too! So glad you had fun with it even though it's just a lil mini-project :3

So glad you feel that way after the demo ^-^ Development has fallen somewhat behind the original schedule cos my PC died and it took ages to sort a new one out, then I wound up just making music in September for a few Spooktober teams once I managed to get a new computer.

And now it's October, which is my busiest month of the year for irl outings cos scare attractions are an obsession of mine x3 buuut I'm also ill at the same time, so it's left me with virtually no energy to go on my PC in between outings >.<

I'm hoping to get back to the project in November sometime though, and with any luck, be able release the full game sometime next year :3

Thanks so much for checking it out!!

Unfortunately, there isn't a whole lot to report >.<

The next episode is technically finished recording, but it isn't edited yet or in a releasable state :( 

I'd love to be able to work on it more frequently, but a mixture of having other projects on the go, the temptation of game jams, life generally getting in the way, and my stupid depression = pretty slow progress >.<

Right now, I haven't made any project progress at all since the end of July due to my PC dying. When I finally had one again in September, I wound up joining a few Spooktober teams just to make music cos I really didn't feel like diving straight back into coding (which is what I was supposed to be doing according to the schedule I made for myself this year x3)

I would love to work more on this and stuff like it though because it means I don't have to code, haha. 

I absolutely intend to continue with this project when possible though, so the interest is much appreciated :3

In case you wanted general updates on the stuff I happen to be working on, I try to type up a monthly progress report/roundup kinda thing over on Ko-Fi. It's not very exciting to read though x3 And sometimes I do end up going rogue and working on whatever takes my fancy rather than sticking to plans that I've made >.<

For example, it was my intention to work on the code for Lovestarved for the remainder of this year since I'm super far behind my own schedule at this point! And I will be trying my best to do that once I have more spare time in November to sit at my PC. Buuuuut, I will probably also wind up trying to do some more on this project even if it's not in the schedule just because this particular project kinda helps cheer me up once Halloween is over and I'm stuck pining for next October!

Hope you're having a fabulous spooky season so far :3

Thanks so much for checking out the game! And I'm glad to hear you found the MC relatable :3 Although, at the same time, I'm sorry that you share some of the same conditions cos having anxiety and such isn't much fun >.<

I'd be lying if I tried to say there weren't parts of myself in MC x3 We have plenty of differences too, but we share a lot of traits, haha. 

I'm really glad it came across as comforting though despite the sadness attached to it cos I always worry when I write about stuff that connects to mental health that it could potentially come across the wrong way to some people when everyone has such different experiences with it.

And I'm glad you like the VA too! Thanks so much for playing ^-^

Thanks so much for checking it out and taking the time to leave such a lovely comment! I'm so glad you had fun with it :3 

Tbh, it's a concept I'd like to explore in more detail sometime but in a different sorta scenario since this one was wrapped up in a lil bubble to fit the restrictions of the jam. I had a lot of fun with it though, so it would be cool to dive a lil deeper into that sort of dynamic with some brand new characters :D 

The ‘kidnapper' was heavily inspired by Jeritza from Fire Emblem, so that's why there are heavy hero X villain vibes in there, hehe. I loved Jeritza's character so much, but I was always left wanting more from the interactions with him x3

I'm glad you liked the troll ending cos I was a lil worried it might be viewed as too random or silly x3 but I just wanted to diffuse some of the tension from the rest of the story and explain some of the cheesy dialogue and such, haha. In the back of my head when I wrote the original O2A2 jam script, the troll ending was kind of the true ending to me, but I never really like to list stuff as ‘true’ just cos it's more fun for people to decide themselves what they'd like the truth to be!

Your comment also really cheers me up after I saw recently that someone left a bad rating on the game saying that the characters have no charisma x3 It means a lot that you thought the opposite <3

(2 edits)

It's supposed to be unwinnable if that's of any consolation at all x3 It masquerades as a minigame challenge, but it's physically impossible to succeed at it. It's kind of supposed to make you despair, haha.

You can technically beat Simon in a sense, just not at the actual game of Simon Says >.< And even if you do defeat him, the story continues the same way regardless.

The different outcomes & cumulative effects of choices made throughout only become apparent right at the end of this one.

Sorry if the Simon Says stuff was jarring >.< The whole game is meant to be a bit mad. Thank you for checking this one out though :3

No worries at all! And mine is super late once again x3 Also swamped with a mixture of stupid life stuff and spooktober jam madness, haha.

Funnily enough, I have covid now, so even though I was feeling better in between, I’m not doing so great again x3 I did manage to get out into the garden for a bit before getting ill again though at least! Although, we have had torrential rain the past couple of days which has destroyed some of my poor plants >.<

I hope you do manage to work on some version 2.0s of projects cos as you say, there’s always room to expand on stuff, and once the horror of jam deadlines has passed, you can work on things more freely to get them to a place that you can be content with :3

And, absolutely, adding on Discord is still an option!! ^-^ I will see if I can add you after I send this! Though, I don’t always have the best luck when it comes to Discord and it quite often tells me people don’t exist when I try to type in usernames, haha. If I can't manage to add you, feel free to try and add me instead!

I hope you have been well anyhow :3

I’m glad to hear that you have enjoyed the project so far ^-^

Honestly, if I had more time, I would make soooo many drama CDs into English voiced VNs x3 Cos there are a lot of cool drama CDs out there both old and new! Localising stuff like that can feel like a nice break from writing original content cos sometimes I get a bit burned out when writing my own original projects >.< haha.

Almost all of my games feature some sort of yandere, so if you do end up checking out my other stuff, I hope you will have fun :D 

Thanks so much for playing this one!! :3

I’m not 100% sure I understand what you mean, but I will try to answer :3

Basically, the game is just a visual novel version of a Japanese audio drama CD that I have adapted to English, so there aren’t choices and stuff in this game.

You pick the scenario that you want to read, and you make 1 choice per scenario that just determines which of the yanderes you end up with.

There’s not technically any winning because you don’t really have any control over the events of the story.

I didn’t want to add choices and stuff to this particular project because I wanted to stay true to the original Japanese storylines :3

If I added choices, it would mean adding my own original writing, and I’m not comfortable writing original scenes for characters that are not my own.

There are plenty of choices in my other projects though where the stories and characters are my original creations :3

Sadly, development has been delayed by a couple of months because the PC I made the demo on died (even though it was new T_T), so I had to try and get a new one, which took a while >.< But I am hoping to get working on the project again sometime in October/November at least :3

The good news is, there will be masc pronouns eventually :D Along with the option to pick a masc portrait/appareance for Loni (alongside the existing feminine one), aaaand the option to pick a fem version of Erys (alongside the existing masc one) ^-^

The only reason there is no masc pronoun option in the current demo is because LPB and I made it for otome/josei jam. We knew we wouldn’t have time to add any of the masc option stuff, so our goal was to finish the otome version of the game first, then work on adding the extra pronoun & romance options after :3

I’m really glad you like the look of the game anyhow :D And thank you so much for playing so many of my other games <3 That really means a lot! I hope you will enjoy Lovestarved when the full version is eventually released ^-^

That’s so kind of you to take the time to leave such a nice comment! :3 Thank you so much, and I’m really glad you like the track ^-^

Glad to hear it :D It means a lot if the game could give you that sort of feeling when it’s so short :3 I tried really hard to build up atmosphere within the constraints of the jam’s restrictions on word count and assets, so it’s nice to know that it came across as captivcating ^-^

Thanks so much for playing!! :3

Unfortunately, this is the full release >.< (well, the 'Director's Cut' version is anyways) Since the game was made for O2A2 Jam with strict limitations on word count and assets, it was never intended to be any longer than it is.

That’s why I included the special extra ending in the director’s cut version :3 Cos I thought it was at least a nice way to sort of wrap things up and tie up some loose ends from the other endings x3

I’m glad you think it’s interesting though :3 It was a fun concept to work with, and something I’d definitely like to explore more in the future! It just probably won’t be with the character/s from this game. If I do end up expanding on the idea, it would be within a completely new story.

Thanks so much for your interest <3

x3 Well, I’m glad you wound up coming across it + even more glad that you had fun with it :D Blythe is a cool name :P 

Thanks so much for playing :3

Wait… what? :o I am still actively developing games >.< This one’s pretty old, and I’m very behind on replying to comments on itch atm due to be being hyper-focused on making soundtracks for a few teams for this month’s Spooktober VN Jam, but I’m definitely still around x3

My current project is Lovestarved that I released a demo for earlier this year :3

Anyways, thanks so much for checking out Limbo Line!! Not many people do >.< haha. I was wondering if some of the old puzzles even work now cos using elements outside of the game, I didn’t know if the accounts used to make them would be taken down due to inactivity or something :( 

But yeah, cheers for checking it out :3

Hehe :3 I kinda just needed a really quick and cheeky anagram at the time, and that’s what stuck x3 Sometimes I spend waaaay too long agonising over names >.<

What direction are we talking? x3 I’m not very good at reading between the lines, haha. But if it’s a good thing, then yay :D

I'm glad you think so :3

Even though I can't speak your language in the video, I think your voice sounds beautiful and fits Styx really well! ^-^

Thanks so much for playing!!

PS. I love jellyfish :D