Probably Seek Quill- I was able to finish development for that game within a month and had a lot of fun doing it. It had parts of a story I’ve wanted to tell for a while, even though I wouldn’t say it’s finished for now. Will definitely do a follow-up in the future.
srg
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The aesthetics was extremely well done here! I love how the game takes after Castlevania a bit with using the chain as a weapon. Hitting enemies felt really satisfying too! If I had to complain about anything though, it was a little hard to see what parts of the level were platforms sometimes. Aside from that, game felt short and sweet! Great job!
Some really challenging puzzles! I really liked the way how separating from the other character gave me so much anxiety. The music was amazing too! I loved the Silent Hill vibes I got from it.
The story wasn't too engaging though. I beat the game and got the bad ending, but despite the intrigue of a secret ending, I wasn't all too hooked into the story to really want to do everything again for it.
That aside though, the overall presentation was very nice, and I enjoyed completing each puzzle the first time. Great job on the game!
Great work on the visuals! Combined with the sound, this game gave me really dreadful vibes (in a good way) during the flesh house segment. Love the squishy sound effects whenever dialogue pops up too. The enemies were really creepy too. I loved how the screen blurred nearby a certain enemy.
The gameplay during the first part was pretty confusing though. I wasn't sure how to feed the pets at first so I kept pressing E at everything until something happened. I think that glitched the game too, because I couldn't feed the dog even though I interacted with the dog food. I restarted and it worked the second time though. Also, when I walked over a bandage item, it would flip my camera a bunch.
Glitches aside though, this was a really cool game! Hope to see more once the jam is over. Good job!
Thanks for giving the game a shot! The basement puzzle is a little tricky haha. If you were trapped in between the doors, then it seems like you were pretty close to solving it. The first locked door is unlocked by the light sensor and second door is opened by the floor switch. The character you had on the floor switch might've been pushed off by an enemy unless they had the lantern with them.
Pretty short but interesting game! Atmosphere is pretty nice; I liked how the monsters' roars broke the silence of the forest, though it did get old after a while. I also liked how there are layers to the gameplay, such as having to manage battery life while shining the UV on the monsters and the aspect of taking gas tanks to generators.
I wasn't too clear on what the goal was though. At first I thought it was to activate all the generators, but then I found an opening in the walls and was able to escape through that.
Also, not sure if this was just me, but whenever I died or escaped, my mouse would still be locked to the center of the screen, so I wasn't able to click the try again button to restart. Just a minor problem though.
Regardless, good job on the game! Short but fun!
There is an impressive amount of story in this game! I'm surprised how much there is for a game jam game! After beating it I really wanted to discuss the story somewhere, but then I realized that this was, sadly, still a game jam game.
The perspective shift was also used really well, building a lot of suspense during the night sequences. I appreciate the art style a lot as well. Our game actually uses the 2.5 style too, but not as stylized as this. Great work on the game!
By the way, there was a note in the examination room during night 3 day 4 that I couldn't interact with. Was there any way to interact with it earlier? Or was it glitched?
Edit: SPOILERS but I noticed a certain character following me around every night. At first I thought it was a glitch but after finishing the game it makes a lot more sense that it isn't. Really nice touch there!
This game has a very cute style! I like that there was some 2D platforming mixed in, which was really cool. I wasn't sure what to do past exploration but judging by the comments it seems like this game is just unfinished, and that's totally fine! Hope this jam was a good learning experience at least, and good luck finishing this game!
That was a cool game! I liked the atmosphere and the monster design. My favorite part was in the room with the long table where the monster was just hidden from view. It got me pretty good when it started jumping at me before I could grab the item. Though my only complaint is that the monster was a little too fast. I felt like I couldn't turn away fast enough to get away from it. Otherwise great job on the game!
I absolutely agree with everyone else here saying that the visuals are amazing. It's extremely impressive how good everything looks! The game also gave me a sense of eeriness the whole time, like something was off (in a good way of course).
The puzzles were a little too difficult to figure out though. I was able to figure out the first room after some time, but the second room(s) had me completely stumped, until...
(Spoilers) I was actually able to beat the game, but I think I skipped A LOT of the puzzles to get to the end. I figured the game room was a hint to the knight to king puzzle, but I wasn't a chess player so I just brute forced the puzzle lol. That led me to the horse room, which then I used to get the gold key from the skeleton robot. I completely skipped the puzzles involving the codes, the directional button thing, and the computer.
Though despite the sequence breaking, the game was fantastic all the way through! I loved the visuals and the mood they set up. Difficulty aside, the puzzles were really well thought out! Great job on the game overall!
Edit: Also wanted to mention that the horse room was one of my favorite moments. Really got me anxious for the time I was in there.
Awesome work! I absolutely love how unsettling the mood was the whole time. My favorite aspect is how some neighbors will lean really close towards you. I'm a big fan of the subtle storytelling going on too. Being able to choose how to answer certain questions really gave it some depth. I also like how there was a "checkpoint" for certain convos.
One minor problem I had was that the sensitivity was a bit too low. I would love an option to change that. I also ran into a small glitch where spam clicking the door to leave the room would cause the transition to play several times.
Overall, this holds really well as its own game, even outside of the game jam! Great job on the game!
Absolute fan of the modeling! I really like how responsive the character was to the mouse and little details like how they would crouch under the fence. The environmental design was pretty great too.
Don't want to spoil it for others reading this, but is there anything past the scene with the moon?
Anyway, great job with the game! If you're updating it more in the future, good luck with that!
Very short game, but very entertaining! I love the atmosphere and the use of the monsters' (I think there is more than one?) sounds. The sound of extra footsteps following me is especially my favorite. I also ran so far out that I couldn't see any more trees haha.
I think the only thing this game needs is an extra indicator that you're charging the bow. If I hadn't read the description, it might've been a little confusing.
Seriously though, great job on this game! I liked it a lot!
There's some really cool ideas in here! I really liked both the hiding mechanic and the puzzles where you needed the enemies to push the box for you. The art style is really good too. I like how the character's style didn't quite match the rest of the world, which makes sense thematically.
Only real complaint I had was how floaty the jump felt. I would have trouble going up small steps if I wasn't holding the jump button down every time.
Overall really good game! It's pretty lengthy too, though that might be because I failed a lot lol. Good job!
Very clever idea! I adore the little bounce animation that plays when the character walks. Only minor nitpick I have is that the character moves faster when walking diagonally, but that's not a big deal.
I watch your devlogs, by the way! Really cool to see a developer's insights on their own game. Great job on the game!