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Zombie Bash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #218 | 0.535 | 1.000 |
Sound Design | #220 | 0.535 | 1.000 |
Enjoyment (Best Game) | #221 | 0.535 | 1.000 |
Horror | #221 | 0.535 | 1.000 |
Aesthetics | #221 | 0.535 | 1.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wish there was a windows build for this game! Unfortunately my device didn't support the game :(
Wish there was a windows build for this game! Unfortunately my device didn't support the game :(
It was a good try. I could relate so much with you. I was also working on a mobile game but decided to scrap it at the last minute. But I think every developer is putting in a lot :) so I have given ratings too as it should not be ignored. Please rate my game.
How did you get the game to play?
Thanks for taking the time and trying to get it to work. It was aimed for being a VR game on the Oculus Quest. I wanted to support other VR devices, but I'm just too new to developing for VR. Understandably, this is a super niche market and it wasn't the write choice for a none VR game jam, but hey! I want to develop for VR so I did lol. Thanks again for trying to get it to work. I'll give your game a rating soon! Cheers!
Developer, I am sad to report that trying to run this .apk on an emulator failed! It yielded a fatal error of a missing library!
This being a mobile game is a bold move! Sadly, upon reviewing your description closer, I realize it also relies on phone-based VR which is an exceptionally niche market, especially with how far VR has come within the past five years. This would also explain why it failed to run on an emulator.
If I still had the old equipment that I used for phone VR, I would definitely rate this! However sadly, since I do not, I canβt. My personal suggestion in the future would be to make the title have a desktop version as well, but still use controls that you were wanting on phone! This would allow VR users like myself to easily play this!
Yeah... This project is full of growing pains. It was targeted for the Oculus Quest. I wanted to publish and support PC VR as well, but didn't have enough time before the game jam was done. Thanks you so much for trying to get it to work! I really appreciate your time and advice. Cheers!!!