Nice work. Neat idea to add a read thread/rope behind the player for a maze game. It adds a bit of security, but I was also scared that the game would mess with the thread to trick me. Or remove the threat later on when I've come to rely on it.
Cool level design overall, it feels like a huge complex. I didn't see the tall guy until he was right next to me, which gave me a spook lol.
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Crimson Maze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment (Best Game) | #224 | 2.646 | 3.500 |
Aesthetics | #236 | 3.024 | 4.000 |
Horror | #264 | 2.268 | 3.000 |
Sound Design | #268 | 2.457 | 3.250 |
Story | #391 | 1.323 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The concept is simple and effective - sometimes the βreal βhorror is just in getting lost! I like the idea of the red thread reinforcing the player's loss of direction, and the cavernous design of the labyrinth.
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