That was fucking terrifying. Great work!
The mood here is really good. I like the little hints that "hm maybe time is fucked up here" that happens before you actually get to the generator part. The dread I felt when they started to get out of sync with each other, even before they themselves pointed it out got me really engaged. I really like coppers and jodys military style chattering, and novas more relaxed speaking.
I do feel like I'm a bit helpless as the player. I feel like I should be having a larger influence of the game. There are a lot of ways to interact with the game that are unused (being able to pick up stuff around in the van, the microphone) but the only actual way to influence what is happening is with visual novel style popups. It's like the game is trying to be a lot of things at once, but failing to do anything really well. (suggestion part incoming) I would have liked to see the game doubling down on one style of gameplay more. Some suggestions are to focusing on semi linear visual novel style gameplay, or turn it into more of an rpg where you click to send them around the map.
I ADORE the artstyle. The blending of 2d and 3d looks great, and the photos looking like lowrez flash art just makes me happy. Character art is really great, and the little "cutscenes" make the characters feel a lot more alive. The color choices are also really good, the desaturated look along with some saturated bits here and there works really well for the rugged aesthetic. Good picking.
For reference, I got the ending where we all got out but both cooper and me fainted.
All that said, fantastic work! I really enjoyed sitting down with this, it's really moody and I was engaged throughout the whole thing.