Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

No Caller ID DEMOView game page

You get a phone call from an unknown number...
Submitted by Bullhead Studios — 2 hours, 37 minutes before the deadline
Add to collection

Play game

No Caller ID DEMO's itch.io page

Results

CriteriaRankScore*Raw Score
Story#1173.0433.600
Horror#2082.5353.000
Aesthetics#2722.8743.400
Enjoyment (Best Game)#3182.1972.600
Sound Design#3382.0282.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you allow SCREAM ZONE to promote your game via social media?

Yes

Which engine did you use to create this game?
FPS Creator

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Saw you had no ratings yesterday after a few days of the jam which sucks so I wanna give as much feedback as I can. Don’t mean for it to come across as harsh or anything but I know it is ass getting nothing back from people after putting in alot of work to make the game so heres everything I got. Cool game here so you could have something nice done with a lil post jam patch.

Main Issues people probably had I had aswell

  • Menu art is very harsh on the eyes I would go with some shots from the game, or some smoother colours such as dark blues and grays as the levels are nicely deisgned.
  • The looped audio ringing is really hard to listen to and drives me nuts I would have it be a one shot clip.
  • The pausing movement during in game dialogue is a bit weird I would remove that
  • The cutaways dialogues kill all the games momentum for me so I would make em faster and add skip otions as it feels like they take a minute +
  • Died putting together wires and if I didn’t wanna give a proper feedback at that point I would have just quit and put the game away cus it meant I had to sit through the 5 minutes of dialogue screens again.
  • Enter to open is a bit unnatural using E to interact with stuff is much better and the norm.
  • Game freaks out and doesn’t let me move my mouse when tabbed out I feel like you’ve system coded something you shouldn’t have there, should only lock to place while in game.
  • You’re able to move around during the opening dialogue screens
  • Cable thing killed me a couple times didn’t find the notebook till my 5th attempt so could make it a bit more clear there is something to pick up, think I just walked towards a wall and got it
  • Cable game doesn’t have a pause between damage so if you hold down the wrong key for more than a second it triggers the -5 every frame and you die immediately.
  • Wife and blood decals were elevated off of the floor.
  • No music, ambience (This ones mega important in horror) in the game, just the base SFX.
  • Ending was a bit weird and unclear
  • Very dissapointed there was no voice acting or cool audio since I saw you had a composer and the game was made by voice actors

POSITIVES

  • Really liked the story idea
  • Cool environemt with some creeps, can go even further next time with the spooks
  • Once I found the note and wasn’t insta killed the wires were a nice touch.
  • Feelss like this was made in some old engine which I think is a cool vibe for horror.
  • Nice player controller with inventory and items
  • Load and Save system which is the only reason I could finally beat the game
  • Cutscenes have problems but having them is a cool touch
  • Game got creepier as I progressed
  • The idea of having to pass tests with little game ideas was cool

Big ol ass issue list I know but don’t be discouraged by something like this, its not as bad as it looks. As you get more experience making games this is the type of thing you’ll be playing through and making note off yourself so the game can be in as good a state as possible for release.

Developer(+1)

Never saw that issue with tabbing out before. Might be something on your end.  

Most of this was a demo our project director wanted to have made for the GameJam. This build was just meant to show off the ideas, combat, and puzzles, while the full version will have more of that, plus other stuff like VA and music.  But I will take what you said into consideration.  Thanks for your feedback!

Submitted

It's good visual, yes, it's like on strange mobile games from the play market, but there's something mysterious about it) I would like a more interesting soundtrack and of course opening the doors on enter is inconvenient. Overall, I liked it, I will be glad if you rate my game too

Developer

More is coming in the full version!

Submitted

*Spoiler for other reviewers*
I like the setup and atmosphere, but the ending was a bit disapointing, for example what was the creature just sitting there for?

The wire "puzzle" was a nice touch tho.

Also i don't know if it is a fps creator config but enter to open doors feels a bit weird.

Developer

This is just a demo. The creature was there to show off combat in the game.