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No Moar Snow!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
BEST GAME (General) | #12 | 2.520 | 2.857 |
SCARIEST GAME | #13 | 1.638 | 1.857 |
BEST THEME (Best Use of Theme) | #13 | 2.646 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
From your description I thought this would be a trash experience. But no, it clearly isn't. This is a great basis for a game!
Some feedback if you want to continue working on this:
- Try to explain the game inside the game. When I originally started the game I didn't even know that you could pick up stuff. Needing to read the downloadpage is never a good sign.
- Please don't close the game if you die. Just open a startscreen so I can get back into it again.
- Implement some kind of healthbar. I didn't know at first if the zombies even hit me or not
And finally, if you want to expand on this, maybe implement some kind of score / an online leaderboard.
Again, I had a great time playing this, so don't discourage yourself :)
I thought this was a great start to a cool game!
Everything felt intuitive for me (although I did read the entire description before starting) and here are some things I would offer:
Overall, I really enjoyed the concept. This reminds me of my favorite games from Newgrounds that I would just play over and over again. It has so much potential that I very earnestly hope you keep at it to make it a complete experience.
Hey, no need to disparage the game - it's executed well! The atmosphere is great with the distorted electronic noise, the overlay of constant snow, and the endless wasteland of wilderness on either side of the house. This plays like a decent survival game with all the core mechanics implemented well and really this idea has a lot of potential if you wanted to polish it into a complete experience - I think it'd make a great game if expanded a little more.
One key feedback is on presentation of the game - it might be more intuitive to add control tips / tutorials to the game to make play more intuitive rather than picking up the details on the game page, but I got the hang of how things worked soon enough. Some ideas for implementation might be figuring out how to make the experience more varied - maybe there could be increasing difficulty making the survival mode more challenging, zombies 'attacking' the house, different types of enemies, or a more complex and quickly-depleted needs system.
Great job!
Not a bad game at all! If expanded, this would belong on steam. Good work!