IZMA's at it again!
consoleArgonaut
Recent community posts
So. I finally got to play your game Will Fish.
And let me just start by saying that this was a great experience overall! It felt really polished for a jam project.
I loved:
- The artstyle
- The sound effects
- General gemplay and feel
- The atmosphere
- And of course minimalistic story
There were some things that you could improve here however:
- Your sprint got slower the more you used it and there wasn't a great indicator on when you can sprint again. There was the breathing soundeffect. But after it ended my sprint was still slow.
- It was a shame that there weren't any interactable objects outside of the keycard and the trains. I could definitely see some potential in interacting with the computers, or throwing desks over to stop the enemies.
Also there was one big thing that really bugged me.
The game window was called "Made with Gamemaker" and didn't have any favicon. That just felt off with how polished this experience was.
Still. This is some great stuff!
This was quite a lot of fun :)
Loved the artstyle, and the gameplay.
I had some problems with the controls. Using a controller didn't work for aiming.
Also when aiming with the mouse, it never seemed to aim at where I was pointing. It was always about 10 degrees off.
Here are some ideas to flesh this more out:
- Give the player at least a highscore to motivate him to keep on playing. (e.g. Zombiecount + Time survived?)
- If you want to make this competitive maybe add an online scoreboard to it as well.
- Maybe add some zombie variants to this so it doesn't get stale after playing for 10 minutes.
Firstly the things i loved:
- The creepy version of mr. sandman is great!
- I loved the art and the screen distortion effects.
There were some things that bugged me however:
- The text wasn't easily readable at the start (because white and light red doesn't contrast that well)
- The text was way to big for an enjoyable reading experience.
- It was really distracting that the name of the characters always got written letter by letter.
Hope this feedback helps you out :)
Yes. Sadly unity files can only be opened in unity. So for us this is unplayable.
Here's the official unity documentation on how to publish/export builds: https://docs.unity3d.com/Manual/PublishingBuilds.html