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Franciege's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 3.438 | 3.438 |
Graphics | #1 | 3.750 | 3.750 |
Audio | #1 | 3.750 | 3.750 |
Fun | #2 | 3.000 | 3.000 |
Gameplay | #3 | 3.250 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Previous Game Jam
GMTK2020
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Comments
Is there a win condition, or failing that, something to keep track of how far you got before you died?
I'm a fan of everything else about it: the graphics are very pretty, the bullet-hell elements are well implemented, and it's nicely satisfying when stuff gets blown up. I just want to know whether I'm missing any content before I rate it.
Yes, once the space ship status meter reaches 100% (the green bar at the bottom of the screen), you beat the game. If the player died, the meter reset back to 0%. Actually, I was thinking about adding a checkpoint every, say, 20 or 30%. But in the end, I changed my mind. Also, there is only one ending scene!
Okay, that's very cool! Thank you for replying.
Interesting idea, a little confusing that you're not the ship at first. I seemed to die for unknown reasons from time to time.
Ah! I should've put a bit more animations in the intro scene to indicate that you're not the mother ship.
For the random death, hmm... I wonder why that happened since I haven't encountered them myself yet. But I kind of suspect that maybe the player is on the edge of the screen and got stealth attacked by the enemies outside of the border. Or perhaps multiple enemies are stacking on top of/under the player makes it harder to see, and when you move, they trigger tons of damage immediately.
I may be that I wasn't totally following the action on the screen but I didn't notice anything nearby. Either way, congrats on getting it submitted!