Play game
OLD - Partum Artifex - Game Jam Version's itch.io pagePlease, mention every team member and consider adding links to social media.
Joakim "Chef" Lundström | https://twitter.com/SweChefJoakim
Any special indications? Anything else you want to tell players?
Because it's a game jam, the game is highly unoptimized and there are sadly no settings or save functions with this version.
I HIGHLY suggest you take some time to make sure you can sit for about an hour or so in one sitting to enjoy it!
Please check the games main page for notes and important info
Credits can be found in-game in the main menu!
Leave a comment
Log in with itch.io to leave a comment.
Comments
I have not worn my watch in a month and have taped over the clocks in my house Chef :-)
Congratulations on winning first place!
This game was an absolute joy to play. I found myself laughing in approval at the delightfully sinister character. The environmental storytelling through careful object placement kept me curious, even while I was stumped trying to solve puzzles. I especially loved your use of the UV light, not just for puzzles, but to create another level of storytelling as I re-traversed old ground. The narrative was incredibly well dolled out.
The Good:
The Bad:
The Ugly:
Overall, I'm really astonished with how much you managed to do for a 2 week game jam. It feels like a whole, cohesive game. The mystery was engaging, the puzzles were
mostlyreally enjoyable, and the twist at the end made me clap with joy. Very satisfying, so long as it comes with a 'solution guide'! I hope to see you polish this up and put it up for sale.Holy crap!
Thank you so much for giving such thorough feedback! It's just so good! I'm sad that my level design idea for the second house didn't work for you x'D that just goes to show that I need to work on it more! And hhnnnngggg... the clock puzzle. Such a love/hate relationship with that one! But any kind of hate towards it just means that there are things to do better. I'm gonna have to go back to it and see if it's even worth having for the next iteration :)
Thanks again for the wonderful feedback! I hope to make it better in the future!
I hope you do keep it! I thought it was a really clever puzzle! The only part I didn't get was the candle counting. I even figured out how you wanted me to count, I just didn't come out with the same numbers! I bet a little redesign of that one room would go a long way to making it less frustrating!
I was lucky enough to get this video and its insane how much effort went behind the whole thing. This is such a great example of how feedback should be worded, constructed and presented. So much of this is its weight in gold for developers like me. Not to mention the importance of patience and accessability. Thank you again for taking your time to not only play but also give great commentary of my submission! It means more to me than you would ever know.
Im glad you liked it! 💚🙂
This game was an extreme exercise in frustration for me x_X On the one hand, there is no denial a lot of work and talent went into this. The puzzles are creative and plenty, very old-school when it comes to their logic. Still, make you feel smart when you solve them and make progress. Great job here (except for the friggin clock, more on that later). The UV light mechanic is a very nice addition. But all the fun and enjoyment was marred by the ABYSMAL walk speed. Had to keep left shift constantly pressed (run) to move with the astonishing speed of 1cm/hour. Also, the overall darkness inside the house paired with a flashlight covering maybe 60% of the screen causes extreme eye discomfort. You peel your eyes to fish out any kind of item or clue and that paired with low visibility made me dizzy at times. It wasn't really creating atmosphere, just hurt my eyes. And the clock puzzle... if there is anyone who solved it without a guide, then they are geniuses.
Sorry for the late response. Thanks for playing!