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Quit975

130
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A member registered Mar 01, 2020 · View creator page →

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I think making the barrels break in a single hit won't address the core of the issue. Getting to them first time tests the player in some way and the coins are the reward. But once the player finds the barrels and knows they are there, it is just a time sink - no skill is tested, no effort or curiosity is required, just a ritual that "yup, i need to get those barrels first, otherwise i'm playing suboptimal". At least that's how I think about that and I believe making those barrels persistant would be a better solution (once collected barrels don't respawn in subsequent runs, they remain destroyed forever on that save file - player was revarded for their exploration, and cannot abuse "reexploring" the same part over and over again).  But again, this is only my opinion and I'm sharing it only because you asked :D

Hmmm - lack of support for a thumbstick on a gamepad was a bit off to me - ideally, both dpad and left thumbstick could be used for menu navigation and gameplay. Also, having barrels with coins for 'free' behind obstacles negatively impacts the pacing of the game. After dying, instead of immediately going back into the fray to try to overcome the boss that killed me, i spend half a minute on getting the first room of barrels (because I'm not gonna leave gold behind, right?), heavily messing with the tempo of a rougelike game

Thank you!

Very addicting puzzle game! But one of the blue levels defeated me. While previous levels indeed looked like these had a very specific "route" to beat them, and finding that was fun, with this one,  I dunno, my small brain couldn't hanlde :D But the transformation part wonderfully plays into the jam's theme!

Ok, this one is very well made! Liked it!

Thanks for checking it out! <3

Dang, you did that in just a few hours? Respect. I can already tell that if you had a chance of doing this for the whole two weeks, this would be slayin' 100%. You should be proud!

Thank you! <3

Ah yes, I encountered this bug only once, on the final test before submission, and I didn't have time anymore to debug and fix it :( So the only option is to restart the game.  Apologies for that, and thank you for giving the game a shot! <3

It took me a moment to figure out how to play it. Never played as a black hole before :D

Uhm - by accident i placed finish flags all around and started the level on the finishing line. Beat my best time by establishing new record of 0:00:00. Would beat records again :D

Wow, I liked this one, great atmosphere. My only gripe is that you delete wrong input in the chest by right clicking :D

Very nice pixel art and great quality in general. Tough as nails. Why no gamepad support for a platformer, though :(

Unfortunately I got stuck, i think i found all the clues i could, and didn't know what to do next. But props for you going so deep into lore and dialogues on a jam game :)

Unfortunately my forever alonen'ness didn't allow me to enjoy it in a proper local multiplayer. Game has a whacky feel to it, looks like it could provide a number of fun rounds during a party

Dang it, sorry to hear that. It's my first Godot game, don't even have an idea what could've gone wrong :(

Thanks for checking it out! Sorry you had issues, maybe different screen ratios or native resolutions. Locally on my FullHD screen looks ok, but you know how it is with the jam games - and I definitely shipped it with bugs :D

A weird dream indeed :D Wonky and confusing, but I transformed the guardian so I guess I did something right :D

Circular tower defence - once you get your upgrades going it turns into an idle clicker, but is as addicting as any. My army of life creatures wouldn't let enemies even show on the screen when the cost of upgrade went up over 1k :D

You certainly need more than 2 calories for this one :o

You're welcome, thanks for checking it out!

Thanks! <3

Thank you for giving it a try friend!

Thank you so much for giving it a try!

Thank you so much for taking the time to check it out! Glad you liked it :)

<3

Interesting little game, and the monster certainly adds a flavor ;p I wasn't able to finish it though, I wasn't sure what exactly I should do. I ran around the house collecting anything I could, but always either monster got me, or I just got the game over screen (probably ran out of sanity). Still, it was fun and entertaining :)

Very interesting, if slightly surreal, experience ;D Twisted and original, I liked it :p

I'm sorry but I wasn't able to finish the game. First 20 minutes or so was just aiming mouse at the red flag far in the horizon and holding W + Shift to slowly move towards that direction. I kept having the same objective displayed to get some food. I found a shed which I was given the code to, but the shed didn't have any sort of keypad, so I went further. Finally I encountered the base, and a new objective was given to scout the base. I collected a bunch of planks and tarps, and found a keycode to basement. Later on i found the door to the basement, there was no key i needed to enter. I found the breaker, it clicked when I pressed it and... nothing. I went back to the base and nothing has changed. At this point I was just too worn out to continue :(

I feel like the ambition for the game was too large for the 2-week period of the jam (apparent by the amount of voice overs unheard of in a jam game! tons). It would be better to scale it waaay down and provide more packed, if shorter experience. I'm sorry for the harsh words :(

This game was an extreme exercise in frustration for me x_X On the one hand, there is no denial a lot of work and talent went into this. The puzzles are creative and plenty, very old-school when it comes to their logic. Still, make you feel smart when you solve them and make progress. Great job here (except for the friggin clock, more on that later). The UV light mechanic is a very nice addition. But all the fun and enjoyment was marred by the ABYSMAL walk speed. Had to keep left shift constantly pressed (run) to move with the astonishing speed of 1cm/hour. Also, the overall darkness inside the house paired with a flashlight covering maybe 60% of the screen causes extreme eye discomfort. You peel your eyes to fish out any kind of item or clue and that paired with low visibility made me dizzy at times. It wasn't really creating atmosphere, just hurt my eyes. And the clock puzzle... if there is anyone who solved it without a guide, then they are geniuses.

An interesting title, although with a bit confusing gameplay :)

A very solid entry, nice puzzles. Suffers a bit too much from the "I'll just leave this note with crucial plot point riiiight here" syndrome ;D

Yay! I won =D

Oh man, that was a very confusing experience =D I tried to finish it but was stuck on finding the last cube for getting L3 access. The whole idea is intriguing, but it's marred by confusing gameplay.

That was awesome! Neat idea with the projector! The puzzles were fun, and the story was cool! Very atmospheric, very fun!

Ah, an iClone user =D Very nice visuals, with a bit of a predicatble story ; ) But I had fun, thanks! =D

That was a nice trip =D Very musical. And the first person perspective animations are tricky to pull off so kudos for having them in a jam game! Bit cofusing, not sure what was going on with Mr Reinder, but it was fun =D

I liked it. Very neat, stylized visuals. Lack of sounds is kinda bummer though. I thought I will discover secret ending apart from the main one, but after getting an unsettling key, i didn't know what else I could do :C

I'm sorry, I was unable to finish the game :( After checking two rooms, nothing else happened. But this game definitely has unique style to it! And the music is catchy =D

Not as much a game, but rather interactive fiction. Clearly lot of effort went into this. Everything seems custom made, no ready made assets. Good job!