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Snake!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Player feedback | #1 | 4.400 | 4.400 |
Gameplay | #6 | 4.000 | 4.000 |
Overall rating | #7 | 4.000 | 4.000 |
Graphics | #10 | 4.000 | 4.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really liked the high score feature, it helps add to the replayability of it. The game was fun and very intuitive, I knew what to do immediately and wasn't thrown off by anything. I think the snake could've been moving faster, as it felt too slow, and the movement delays made it more difficult to turn properly.
Thank you! JS has a feature to save data to local storage which made it very easy to implement. You're not the first person to mention the delay so I'd like to clarify it a bit; the snake can only turn in the center of a grid space so that he stays aligned with the grid and doesn't run into his tail too easily. The game does actually store what button you press to turn regardless if you're on a grid space or not, it just doesn't turn until you're centered on a grid space. I hope that helps explain and I appreciate your feedback!
PS - A way that most snake games avoid this feeling is by moving the snake an entire grid space at a time, by reducing the framerate or increasing the frames in between each grid movement. I avoided that because I wanted to make the snake move smoothly, but making the snakes speed faster in general would greatly reduce the feeling of input lag. Thank you again!
Your game is pretty good and perfectly replicates the snake game. I love the sound indicators for the player to be able to know when the snake has turned as well as the player can notice how long the snake is by looking at the circles which represent the body. I had a little bit of problems with movement delay and the speed of the snake though, it threw me off at points. Overall though, good work!
This is a good rendition of Snake! High score is a good feature (super curious how that works through page refresh), and the snake's turning feels reasonably natural and offers enough delay to make the game a little easier. I would consider doing something with the speed, or preventing apples from spawning on the snake, as often an apple will spawn on the second body piece and cannot be accessed until the whole snake has gone over it.
Positive feedback:
Constructive feedback
Thank you for your feedback! As far as eating apple goes... I'm not really sure why I did it. It seemed fun and kid-friendly which is what I was going for as far as why it's an apple, but I do appreciate input from someone who is knowledgable on snakes! I also largely based the art direction on the Google version of snake, which can be played in the search engine by simply searching "snake game", which also uses an apple for the collectable sprite. I said this in a reply to someone else, but I avoided making the snake faster over time/as score increases because I noticed in my own playtests that I thought it was really hard after reaching a certain amount of score (around 20 or so) because of how long the tail gets! The more I see comments about the speed and input delay the more I think it was a missed opportunity, and I think given the chance I would definitely at bare minimum increase the speed as the game goes on. Thank you for your detailed feedback! I liked your game a lot and it was very impressive to see a side scroller in JS!
I love that your high score is saved so you can go back and beat it. Really adds to the experience! I love snake games and have a lot of fun playing and trying to beat my previous score. I did struggle with the speed a little bit, it felt like a delay at times but other than that it was very good!
The game is simple and fun, grabbing apples while avoiding walls and yourself. Maybe to add some extra challenge you could make the player speed up as time goes on or something. Besides that its fun and I like the high score counter.
Thank you! I believe that is implemented in a lot of other snake clones, but I found that the game was challenging enough with the tail getting longer and I was afraid to make it harder than it needed to be. I appreciate your feedback very much and I'm glad you found my game fun!