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JayTeaDee

5
Posts
A member registered Dec 08, 2023

Creator of

Recent community posts

I really liked how it started simple, but the difficulty ramped up pretty fast as you played. I like the mechanics of the collectables being the same as the objects that manipulated the lasers, it added an interesting level of difficulty. I didn't understand the beginning page was part of the gameplay so I was confused at first, but I did think that was a very unique way to help the player understand. I also felt that the background and the art clashed a little. Otherwise, this was really fun and creative.

I thought this was a well made and fun game! It's a bit difficult, which made it fun to try and learn the patterns of the enemies. The art was pleasing to look at, especially how the tiles have some variation. I do think that first junction with the four enemies all colliding is a little too close to the beginning for how difficult it was, and maybe could've been moved to a corner where you wouldn't interact with it right away, because I could rarely get past it without losing at least a life or two. I also think adding a score indicator would be helpful, to encourage the player to replay to beat their previous score. Overall, I really enjoyed this one.

This was a very simple yet fun game! I really like the art and theme chosen, it felt very cohesive. I wish there was a little more of a visual indicator that the player hit the bats, because a few times I missed it as I collided with a lantern at the same time.  Overall really cute concept that was intuitive to play.

I really liked the high score feature, it helps add to the replayability of it. The game was fun and very intuitive, I knew what to do immediately and wasn't thrown off by anything. I think the snake could've been moving faster, as it felt too slow, and the movement delays made it more difficult to turn properly. 

I really liked the art of the game! It felt very intuitive, and it was fun to play. The beginning was slow to give the player time to understand, and then it escalated properly. However, I noticed a few things. Firstly, the game was a bit too hard to lose. I think it would've been good if not putting in boxes in time lowered the time remaining as well. Additionally, some of the sprites didn't load, and just appeared as the purple outline.  Overall though, I enjoyed it!